feat: 重做阅读找答案题与 AI 情境对话,并归拢本地识别、查词等既有改动
阅读"在对话里找到答案": - 16 道题全部重写,干扰项真实出现在对话里,靠说话人归属或否定句才能作答 - 选项按题目内容确定性打乱,答案不再固定排第一;听力环节同样处理 - 去掉超纲干扰项、重复题干,收紧自由作答匹配(过去单个字母也能判对) AI 情境对话: - 提示词区分"AI 这一句要做什么"与"学习者随后要完成什么",并下发已教词句清单 - JSON 只强制 reply,translation/feedback 可选;不再索要用不上的 slots/evidence - AI 不可用时页面明确提示当前回复来自内置示范脚本 - 删掉按 stage 下标猜中文翻译的兜底,避免译文与英文对不上 - 整课对话改用逐轮必需表达校验,替换"关键词沾边就算过";修正自由场景正则误伤 - 总结的"完成任务"按实际通过的轮次生成;模型点评只在结束页呈现一次 - 自由场景支持草稿续练(独立存储槽);修正回答轮数文案与永不解锁的场景标注 同时提交此前工作区中累积的改动:SenseVoice 本地识别、查词/句型解析卡、 复习与测评页调整等,并补充对话校验、选项分布和句子解析的测试。 Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
@@ -35,7 +35,7 @@ class DialogueScenePage extends StatelessWidget {
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const Eyebrow('按当前水平推荐'),
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Text('选一个场景,开口练习。', style: Theme.of(context).textTheme.headlineMedium),
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Text(
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'每次不超过 5 个回答轮,完成明确任务后结束。',
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'每轮 4 次回答,完成明确任务后结束。',
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style: Theme.of(context).textTheme.bodyMedium,
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),
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SectionCard(
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@@ -60,8 +60,8 @@ class DialogueScenePage extends StatelessWidget {
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],
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),
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),
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const _LockedScene(title: '认识新同学', note: '完成当前场景后解锁'),
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const _LockedScene(title: '咖啡店', note: 'A1 · 尚未解锁'),
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const _LockedScene(title: '认识新同学', note: 'A0 · 后续版本开放'),
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const _LockedScene(title: '咖啡店', note: 'A1 · 后续版本开放'),
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],
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),
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);
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@@ -107,6 +107,7 @@ class DialoguePage extends StatefulWidget {
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class _DialoguePageState extends State<DialoguePage> {
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final controller = TextEditingController();
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final ScrollController _scrollController = ScrollController();
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final List<DialogueTurn> turns = [];
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int stage = 0;
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bool usedHelp = false;
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@@ -123,6 +124,22 @@ class _DialoguePageState extends State<DialoguePage> {
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bool waitingForReply = false;
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String? validationError;
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/// Shown when the reply on screen came from the built-in script instead of
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/// the AI, so a canned line is never mistaken for a real answer.
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String? aiNotice;
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/// The AI's short Chinese comment on the learner's English. It is kept until
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/// the dialogue ends: the spec forbids interrupting a beginner turn by turn.
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String? latestFeedback;
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/// The free scene stores its draft under its own id.
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static const _sceneDraftId = 'scene-a0-meet';
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/// Closing line for the turn after the last scripted prompt. It stays inside
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/// taught A0 language instead of the old "Wonderful — nice meeting you!".
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static const _closingLine = 'Bye! Nice to meet you.';
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static const _closingTranslation = '再见!很高兴认识你。';
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final Set<int> _shownTranslations = <int>{};
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LessonDialogue get script => widget.isLessonDialogue
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@@ -134,14 +151,12 @@ class _DialoguePageState extends State<DialoguePage> {
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.id,
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widget.state.activeLessonId,
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)
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: const LessonDialogue(
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goal: '姓名、地点、状态或喜好,并反问',
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prompts: prompts,
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hints: hints,
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translations: translations,
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);
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: a0MeetDialogue;
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String? _resolveTranslationFor(String text, int currentStage) {
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/// Only exact sentence matches are trusted. The old positional fallback
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/// attached `script.translations[stage]` to whatever the AI happened to say,
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/// which produced Chinese that did not match the English on screen.
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String? _resolveTranslationFor(String text) {
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final cleanText = text.trim();
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// 1. Check current script prompts
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for (var i = 0; i < script.prompts.length; i++) {
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@@ -151,11 +166,12 @@ class _DialoguePageState extends State<DialoguePage> {
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}
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}
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}
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// 2. Check standalone prompts
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for (var i = 0; i < prompts.length; i++) {
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if (prompts[i].trim().toLowerCase() == cleanText.toLowerCase()) {
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if (i < translations.length) {
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return translations[i];
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// 2. Check the free scene script
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for (var i = 0; i < a0MeetDialogue.prompts.length; i++) {
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if (a0MeetDialogue.prompts[i].trim().toLowerCase() ==
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cleanText.toLowerCase()) {
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if (i < a0MeetDialogue.translations.length) {
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return a0MeetDialogue.translations[i];
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}
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}
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}
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@@ -180,6 +196,7 @@ class _DialoguePageState extends State<DialoguePage> {
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}
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}
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// 5. Common fallback phrases
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if (cleanText == _closingLine) return _closingTranslation;
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if (cleanText.toLowerCase().contains("wonderful") &&
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cleanText.toLowerCase().contains("nice meeting you")) {
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return "太棒了 — 很高兴认识你!";
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@@ -188,40 +205,22 @@ class _DialoguePageState extends State<DialoguePage> {
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cleanText.toLowerCase().contains("bye")) {
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return "再见!";
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}
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// 6. If stage index is within script.translations
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if (currentStage >= 0 && currentStage < script.translations.length) {
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return script.translations[currentStage];
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}
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return null;
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}
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static const prompts = [
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'Hi! My name is Mia. What’s your name?',
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'Nice to meet you. Where are you from?',
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'Great! How are you today? Or what do you like?',
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'I’m good, thanks. Now ask me one question!',
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];
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static const hints = [
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'My name is Alex.',
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'I’m from Hong Kong.',
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'I’m good, thanks. / I like coffee.',
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'What’s your name? / Where are you from?',
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];
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static const translations = [
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'嗨!我叫 Mia。你叫什么名字?',
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'很高兴认识你。你来自哪里?',
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'很好!你今天怎么样?或者你喜欢什么?',
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'我很好,谢谢。现在请问我一个问题!',
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];
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@override
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void initState() {
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super.initState();
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final draft = widget.state.dialogueDraft;
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final draft = widget.isLessonDialogue
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? widget.state.dialogueDraft
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: widget.state.sceneDialogueDraft;
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final expectedDraftId = widget.isLessonDialogue
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? widget.state.activeLessonId
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: _sceneDraftId;
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final canRestore =
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widget.isLessonDialogue &&
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draft?.lessonId == widget.state.activeLessonId &&
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draft!.stage >= 0 &&
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draft != null &&
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draft.lessonId == expectedDraftId &&
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draft.stage >= 0 &&
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draft.stage <= script.prompts.length &&
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draft.turns.isNotEmpty;
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if (canRestore) {
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@@ -230,7 +229,7 @@ class _DialoguePageState extends State<DialoguePage> {
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for (var i = 0; i < draft.turns.length; i++) {
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final t = draft.turns[i];
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if (!t.isLearner && (t.translation == null || t.translation!.isEmpty)) {
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final trans = _resolveTranslationFor(t.text, i ~/ 2);
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final trans = _resolveTranslationFor(t.text);
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turns.add(t.copyWith(translation: trans));
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} else {
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turns.add(t);
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@@ -238,8 +237,9 @@ class _DialoguePageState extends State<DialoguePage> {
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}
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} else {
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final initialPrompt = script.prompts.first;
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final initialTranslation = script.translations.firstOrNull ??
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_resolveTranslationFor(initialPrompt, 0);
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final initialTranslation =
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script.translations.firstOrNull ??
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_resolveTranslationFor(initialPrompt);
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turns.add(
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DialogueTurn(
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text: initialPrompt,
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@@ -251,6 +251,7 @@ class _DialoguePageState extends State<DialoguePage> {
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WidgetsBinding.instance.addPostFrameCallback((_) {
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if (mounted) {
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_playLatestAi(slow: false);
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_scrollToBottom();
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}
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});
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}
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@@ -260,12 +261,28 @@ class _DialoguePageState extends State<DialoguePage> {
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VoiceService.instance.stopSpeaking();
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VoiceService.instance.stopListening();
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VoiceService.instance.stopRecordingPlayback();
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if (listening || aiVoiceRecording) {
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VoiceService.instance.stopRecording();
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}
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if (!widget.state.keepRecordings) {
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VoiceService.instance.deleteRecording(recordingPath);
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}
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_scrollController.dispose();
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controller.dispose();
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super.dispose();
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}
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void _scrollToBottom() {
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WidgetsBinding.instance.addPostFrameCallback((_) {
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if (_scrollController.hasClients) {
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_scrollController.animateTo(
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_scrollController.position.maxScrollExtent,
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duration: const Duration(milliseconds: 300),
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curve: Curves.easeOut,
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);
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}
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});
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}
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Future<void> send() async {
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final text = controller.text.trim();
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@@ -273,7 +290,10 @@ class _DialoguePageState extends State<DialoguePage> {
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return;
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}
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if (!_matchesCurrentTask(text)) {
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setState(() => validationError = '这句还没有完成当前任务。可以查看提示后补充一次。');
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setState(
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() => validationError = '这一轮要“${_currentTaskLabel()}”,这句还没做到。'
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'可以点“提示”看示范,再补充一次。',
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);
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return;
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}
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widget.state.recordDialogueAttempt(
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@@ -298,13 +318,20 @@ class _DialoguePageState extends State<DialoguePage> {
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validationError = null;
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});
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_saveDraft();
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_scrollToBottom();
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final aiResponse = await AiService.instance.dialogueReply(
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provider: widget.state.aiProvider,
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endpoint: widget.state.aiEndpoint,
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model: widget.state.aiModel,
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requiredTask: nextStage < script.prompts.length
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aiGoal: nextStage < script.prompts.length
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? script.prompts[nextStage]
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: 'Say goodbye warmly after the learner asked a question.',
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: 'Say goodbye warmly and end the conversation.',
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learnerTask: nextStage < script.hints.length
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? 'answer with something like "${script.hints[nextStage]}"'
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: 'nothing more, the conversation is finished',
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allowedLanguage: widget.isLessonDialogue
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? taughtLanguageUpTo(widget.state.activeLessonId)
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: allTaughtLanguage,
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history: turns
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.map(
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(turn) => <String, String>{
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@@ -318,10 +345,10 @@ class _DialoguePageState extends State<DialoguePage> {
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final replyText = aiResponse?.reply ??
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(nextStage < script.prompts.length
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? script.prompts[nextStage]
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: 'Wonderful — nice meeting you!');
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: _closingLine);
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var replyTranslation = aiResponse?.translation;
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if (replyTranslation == null || replyTranslation.isEmpty) {
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replyTranslation = _resolveTranslationFor(replyText, nextStage);
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replyTranslation = _resolveTranslationFor(replyText);
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}
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setState(() {
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turns.add(
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@@ -332,86 +359,48 @@ class _DialoguePageState extends State<DialoguePage> {
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),
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);
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waitingForReply = false;
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final feedback = aiResponse?.feedback;
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if (feedback != null && feedback.trim().isNotEmpty) {
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latestFeedback = feedback.trim();
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}
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aiNotice = aiResponse != null
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? null
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: (widget.state.aiProvider == AiProviderType.mock
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? '当前未连接 AI,正在按示范脚本对话。'
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: 'AI 暂时无法连接,这一句来自示范脚本。');
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});
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_saveDraft();
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_scrollToBottom();
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VoiceService.instance.speak(replyText);
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}
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void _saveDraft() {
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if (!widget.isLessonDialogue) return;
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widget.state.saveDialogueDraft(
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DialogueDraft(
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lessonId: widget.state.activeLessonId,
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stage: stage,
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turns: List.unmodifiable(turns),
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usedHelp: usedHelp,
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),
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final draft = DialogueDraft(
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lessonId: widget.isLessonDialogue
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? widget.state.activeLessonId
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: _sceneDraftId,
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stage: stage,
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turns: List.unmodifiable(turns),
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usedHelp: usedHelp,
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);
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if (widget.isLessonDialogue) {
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widget.state.saveDialogueDraft(draft);
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} else {
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widget.state.saveSceneDialogueDraft(draft);
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}
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}
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String _currentTaskLabel() => dialogueTaskLabel(script, stage);
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bool _matchesCurrentTask(String response) {
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if (!widget.isLessonDialogue) {
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final text = response.toLowerCase();
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return switch (stage) {
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0 => RegExp(r"\b(i'?m|my name is)\s+[a-z]").hasMatch(text),
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1 => RegExp(r"\b(i'?m|i am)\s+from\s+[a-z]").hasMatch(text),
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2 => RegExp(
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r"\b(i'?m|i am)\s+(good|okay|tired)\b|\bi like\s+[a-z]",
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).hasMatch(text),
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_ => RegExp(r"\b(what('?s| is)|how are|do you like)\b").hasMatch(text),
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};
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// Every dialogue now checks the language the turn is teaching. The old
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// whole-lesson branch matched bare keywords such as 'it' anywhere in the
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// sentence, so an off-task answer passed every stage.
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if (widget.isLessonDialogue &&
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lessonById(widget.state.activeLessonId).segments.length > 1) {
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return matchesSegmentDialogue(_lessonSegmentId, stage, response);
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}
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final text = response.toLowerCase();
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final lessonId = widget.state.activeLessonId;
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if (lessonById(lessonId).segments.length > 1) {
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return matchesSegmentDialogue(_lessonSegmentId, stage, text);
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}
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if (stage == 0) {
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return response.replaceAll(RegExp(r'[^a-zA-Z]'), '').length >= 2;
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}
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if (lessonId == 'a0-02' && stage == 1) {
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return RegExp(
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r'[a-z](?:[ -]?[a-z]){2,}',
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caseSensitive: false,
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).hasMatch(text);
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}
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final expected = switch (lessonId) {
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'a0-01' => ['nice', 'hello', 'what'],
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'a0-03' => ['how', 'good', 'okay', 'tired', 'bye'],
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'a0-04' => [
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'yes',
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'one',
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'two',
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'three',
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'four',
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'five',
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'six',
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'seven',
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'eight',
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'nine',
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'zero',
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'what',
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],
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'a0-05' => ['it', 'what', 'book', 'pen', 'bag', 'key'],
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'a0-06' => ['from', 'where', 'bye'],
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'a0-07' => ['this', 'who', 'mother', 'father', 'sister', 'brother'],
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'a0-08' => [
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'it',
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'monday',
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'tuesday',
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'wednesday',
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'thursday',
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'friday',
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'saturday',
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'sunday',
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'clock',
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'what',
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],
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'a0-09' => ['like', 'yes', 'no', 'do'],
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'a0-10' => ['please', 'what', 'like'],
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_ => ['nice', 'how', 'what', 'from', 'like'],
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};
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return expected.any(text.contains);
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return matchesDialogueStage(script, stage, response);
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}
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String get _lessonSegmentId => lessonById(widget.state.activeLessonId)
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@@ -425,6 +414,7 @@ class _DialoguePageState extends State<DialoguePage> {
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widget.onFinished(null);
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return;
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}
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widget.state.clearSceneDialogueDraft();
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final learnerTurns = turns.where((turn) => turn.isLearner).toList();
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final personalSentence = learnerTurns.isEmpty
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? 'My name is …'
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@@ -432,13 +422,25 @@ class _DialoguePageState extends State<DialoguePage> {
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widget.state.addDialogueRecap(personalSentence);
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widget.onFinished(
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DialogueSummaryData(
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completedTasks: const ['介绍姓名', '说明来自哪里', '表达状态或喜好', '反问对方'],
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// Only the turns the learner actually passed are reported.
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completedTasks: _completedTaskLabels(),
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personalSentence: personalSentence,
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usedHelp: usedHelp,
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improvement: latestFeedback,
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),
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);
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}
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/// A learner turn is only added after it passes [_matchesCurrentTask], so the
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/// number of learner turns is the number of tasks actually completed.
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List<String> _completedTaskLabels() {
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final done = turns.where((turn) => turn.isLearner).length;
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return [
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for (var i = 0; i < done && i < script.taskLabels.length; i++)
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script.taskLabels[i],
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];
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}
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Future<void> _toggleTurnTranslation(int index) async {
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||||
if (index < 0 || index >= turns.length) return;
|
||||
final turn = turns[index];
|
||||
@@ -453,7 +455,7 @@ class _DialoguePageState extends State<DialoguePage> {
|
||||
|
||||
String? trans = turn.translation;
|
||||
if (trans == null || trans.isEmpty) {
|
||||
trans = _resolveTranslationFor(turn.text, index ~/ 2);
|
||||
trans = _resolveTranslationFor(turn.text);
|
||||
}
|
||||
|
||||
if (trans != null && trans.isNotEmpty) {
|
||||
@@ -462,6 +464,7 @@ class _DialoguePageState extends State<DialoguePage> {
|
||||
_shownTranslations.add(index);
|
||||
});
|
||||
_saveDraft();
|
||||
_scrollToBottom();
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -482,6 +485,7 @@ class _DialoguePageState extends State<DialoguePage> {
|
||||
turns[index] = turn.copyWith(translation: finalTrans);
|
||||
});
|
||||
_saveDraft();
|
||||
_scrollToBottom();
|
||||
}
|
||||
|
||||
Future<void> _showLatestAiTranslation() async {
|
||||
@@ -491,7 +495,7 @@ class _DialoguePageState extends State<DialoguePage> {
|
||||
|
||||
String? trans = latestAi.translation;
|
||||
if (trans == null || trans.isEmpty) {
|
||||
trans = _resolveTranslationFor(latestAi.text, stage);
|
||||
trans = _resolveTranslationFor(latestAi.text);
|
||||
}
|
||||
|
||||
if (trans != null && trans.isNotEmpty) {
|
||||
@@ -502,6 +506,7 @@ class _DialoguePageState extends State<DialoguePage> {
|
||||
turns[latestAiIndex] = latestAi.copyWith(translation: trans);
|
||||
});
|
||||
_saveDraft();
|
||||
_scrollToBottom();
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -525,6 +530,7 @@ class _DialoguePageState extends State<DialoguePage> {
|
||||
turns[latestAiIndex] = latestAi.copyWith(translation: finalTrans);
|
||||
});
|
||||
_saveDraft();
|
||||
_scrollToBottom();
|
||||
}
|
||||
|
||||
Future<void> _playLatestAi({required bool slow}) async {
|
||||
@@ -537,7 +543,7 @@ class _DialoguePageState extends State<DialoguePage> {
|
||||
}
|
||||
|
||||
Future<void> _toggleListening() async {
|
||||
if (aiVoiceRecording) {
|
||||
if (listening || aiVoiceRecording) {
|
||||
final path = await VoiceService.instance.stopRecording();
|
||||
if (!mounted) return;
|
||||
setState(() {
|
||||
@@ -564,6 +570,7 @@ class _DialoguePageState extends State<DialoguePage> {
|
||||
transcriptEdited = false;
|
||||
}
|
||||
});
|
||||
_scrollToBottom();
|
||||
if (transcribed == null || transcribed.trim().isEmpty) {
|
||||
ScaffoldMessenger.of(context).showSnackBar(
|
||||
const SnackBar(content: Text('未识别到清晰语音,请再试一次或使用键盘输入。')),
|
||||
@@ -576,56 +583,19 @@ class _DialoguePageState extends State<DialoguePage> {
|
||||
return;
|
||||
}
|
||||
|
||||
if (listening) {
|
||||
await VoiceService.instance.stopListening();
|
||||
if (mounted) setState(() => listening = false);
|
||||
return;
|
||||
}
|
||||
|
||||
final available = await VoiceService.instance.startListening(
|
||||
(text, _) {
|
||||
if (!mounted) return;
|
||||
setState(() {
|
||||
controller.text = text;
|
||||
usedVoice = true;
|
||||
lastTranscript = text;
|
||||
transcriptEdited = false;
|
||||
});
|
||||
},
|
||||
onStatus: (status) {
|
||||
if (mounted && (status == 'notListening' || status == 'done')) {
|
||||
setState(() => listening = false);
|
||||
}
|
||||
},
|
||||
onError: (err) {
|
||||
if (mounted) {
|
||||
setState(() => listening = false);
|
||||
}
|
||||
},
|
||||
);
|
||||
|
||||
if (!available) {
|
||||
final recordStarted = await VoiceService.instance.startRecording();
|
||||
if (mounted) {
|
||||
setState(() {
|
||||
aiVoiceRecording = recordStarted;
|
||||
listening = recordStarted;
|
||||
});
|
||||
if (recordStarted) {
|
||||
ScaffoldMessenger.of(context).showSnackBar(
|
||||
const SnackBar(content: Text('已启动麦克风录音,说完后再次点击麦克风,AI 将自动转写英文。')),
|
||||
);
|
||||
} else {
|
||||
ScaffoldMessenger.of(context).showSnackBar(
|
||||
const SnackBar(content: Text('无法访问麦克风,请检查手机录音权限。')),
|
||||
);
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
VoiceService.instance.stopSpeaking();
|
||||
final recordStarted = await VoiceService.instance.startRecording();
|
||||
if (!mounted) return;
|
||||
setState(() => listening = available);
|
||||
if (recordStarted) {
|
||||
setState(() {
|
||||
aiVoiceRecording = true;
|
||||
listening = true;
|
||||
});
|
||||
} else {
|
||||
ScaffoldMessenger.of(context).showSnackBar(
|
||||
const SnackBar(content: Text('无法访问麦克风,请检查手机录音权限。')),
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
Future<void> _toggleRecording() async {
|
||||
@@ -679,7 +649,9 @@ class _DialoguePageState extends State<DialoguePage> {
|
||||
@override
|
||||
Widget build(BuildContext context) {
|
||||
final finished = stage == script.prompts.length;
|
||||
final totalStages = script.prompts.length;
|
||||
return AppPage(
|
||||
scrollController: _scrollController,
|
||||
appBar: AppBar(
|
||||
leading: IconButton(
|
||||
icon: const Icon(Icons.arrow_back),
|
||||
@@ -687,7 +659,7 @@ class _DialoguePageState extends State<DialoguePage> {
|
||||
onPressed: () => widget.onFinished(null),
|
||||
),
|
||||
title: Text(
|
||||
'${widget.isLessonDialogue ? '课程对话' : '初次见面'} · ${finished ? 4 : stage + 1} / 4',
|
||||
'${widget.isLessonDialogue ? '课程对话' : '初次见面'} · ${finished ? totalStages : stage + 1} / $totalStages',
|
||||
),
|
||||
),
|
||||
child: SpacedColumn(
|
||||
@@ -796,6 +768,33 @@ class _DialoguePageState extends State<DialoguePage> {
|
||||
],
|
||||
),
|
||||
),
|
||||
const SizedBox(width: 14),
|
||||
GestureDetector(
|
||||
onTap: () => showLexiconLookup(
|
||||
context,
|
||||
state: widget.state,
|
||||
initialText: turn.text,
|
||||
),
|
||||
child: const Row(
|
||||
mainAxisSize: MainAxisSize.min,
|
||||
children: [
|
||||
Icon(
|
||||
Icons.psychology_alt_outlined,
|
||||
size: 16,
|
||||
color: AppColors.green,
|
||||
),
|
||||
SizedBox(width: 4),
|
||||
Text(
|
||||
"句型解析",
|
||||
style: TextStyle(
|
||||
fontSize: 12,
|
||||
color: AppColors.green,
|
||||
fontWeight: FontWeight.w500,
|
||||
),
|
||||
),
|
||||
],
|
||||
),
|
||||
),
|
||||
],
|
||||
),
|
||||
],
|
||||
@@ -822,6 +821,7 @@ class _DialoguePageState extends State<DialoguePage> {
|
||||
hint = script.hints.isNotEmpty ? script.hints[hintIdx] : null;
|
||||
});
|
||||
_saveDraft();
|
||||
_scrollToBottom();
|
||||
},
|
||||
),
|
||||
_AssistChip(
|
||||
@@ -847,6 +847,29 @@ class _DialoguePageState extends State<DialoguePage> {
|
||||
style: const TextStyle(color: AppColors.warmInk),
|
||||
),
|
||||
),
|
||||
if (aiNotice != null)
|
||||
SectionCard(
|
||||
tint: AppColors.warm,
|
||||
child: Row(
|
||||
children: [
|
||||
const Icon(
|
||||
Icons.cloud_off_outlined,
|
||||
size: 18,
|
||||
color: AppColors.warmInk,
|
||||
),
|
||||
const SizedBox(width: 8),
|
||||
Expanded(
|
||||
child: Text(
|
||||
aiNotice!,
|
||||
style: const TextStyle(
|
||||
color: AppColors.warmInk,
|
||||
fontSize: 13,
|
||||
),
|
||||
),
|
||||
),
|
||||
],
|
||||
),
|
||||
),
|
||||
if (validationError != null)
|
||||
Text(
|
||||
validationError!,
|
||||
@@ -940,9 +963,17 @@ class _DialoguePageState extends State<DialoguePage> {
|
||||
child: Text(
|
||||
usedHelp
|
||||
? '本次使用过提示,课程会把关键表达安排到后续复习。'
|
||||
: '你完成了 4 个交际任务,接下来试着不看帮助独立表达。',
|
||||
: '你完成了 ${_completedTaskLabels().length} 个交际任务,接下来试着不看帮助独立表达。',
|
||||
),
|
||||
),
|
||||
if (latestFeedback != null)
|
||||
SectionCard(
|
||||
tint: AppColors.warm,
|
||||
child: Text(
|
||||
'下次可以注意:${latestFeedback!}',
|
||||
style: const TextStyle(color: AppColors.warmInk),
|
||||
),
|
||||
),
|
||||
PrimaryButton(
|
||||
label: widget.isLessonDialogue ? '进入独立尝试' : '查看总结',
|
||||
onPressed: _finish,
|
||||
@@ -996,7 +1027,11 @@ class DialogueSummaryPage extends StatelessWidget {
|
||||
children: [
|
||||
const Eyebrow('对话完成'),
|
||||
Text('你完成了自我介绍!', style: Theme.of(context).textTheme.headlineMedium),
|
||||
Text('你完成了 ${summary.completedTasks.join('、')}。'),
|
||||
Text(
|
||||
summary.completedTasks.isEmpty
|
||||
? '这次还没有完成完整的交际任务,可以再练一次。'
|
||||
: '你完成了 ${summary.completedTasks.join('、')}。',
|
||||
),
|
||||
SectionCard(
|
||||
child: _SummaryLine(
|
||||
icon: Icons.check_circle_outline,
|
||||
@@ -1005,6 +1040,16 @@ class DialogueSummaryPage extends StatelessWidget {
|
||||
tint: AppColors.green,
|
||||
),
|
||||
),
|
||||
if (summary.improvement != null && summary.improvement!.isNotEmpty)
|
||||
SectionCard(
|
||||
tint: AppColors.warm,
|
||||
child: _SummaryLine(
|
||||
icon: Icons.tips_and_updates_outlined,
|
||||
title: '下一次说得更好',
|
||||
sentence: summary.improvement!,
|
||||
tint: AppColors.warmInk,
|
||||
),
|
||||
),
|
||||
Text(
|
||||
summary.usedHelp
|
||||
? '本次使用过提示。下次可以先不看提示,再试一次。'
|
||||
|
||||
Reference in New Issue
Block a user