feat: 重做阅读找答案题与 AI 情境对话,并归拢本地识别、查词等既有改动

阅读"在对话里找到答案":
- 16 道题全部重写,干扰项真实出现在对话里,靠说话人归属或否定句才能作答
- 选项按题目内容确定性打乱,答案不再固定排第一;听力环节同样处理
- 去掉超纲干扰项、重复题干,收紧自由作答匹配(过去单个字母也能判对)

AI 情境对话:
- 提示词区分"AI 这一句要做什么"与"学习者随后要完成什么",并下发已教词句清单
- JSON 只强制 reply,translation/feedback 可选;不再索要用不上的 slots/evidence
- AI 不可用时页面明确提示当前回复来自内置示范脚本
- 删掉按 stage 下标猜中文翻译的兜底,避免译文与英文对不上
- 整课对话改用逐轮必需表达校验,替换"关键词沾边就算过";修正自由场景正则误伤
- 总结的"完成任务"按实际通过的轮次生成;模型点评只在结束页呈现一次
- 自由场景支持草稿续练(独立存储槽);修正回答轮数文案与永不解锁的场景标注

同时提交此前工作区中累积的改动:SenseVoice 本地识别、查词/句型解析卡、
复习与测评页调整等,并补充对话校验、选项分布和句子解析的测试。

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
shenlei
2026-09-16 16:38:23 +09:00
co-authored by Claude Opus 5
parent 0c16394b5a
commit 61abc69037
24 changed files with 2896 additions and 665 deletions
@@ -1,3 +1,4 @@
import '../../widgets/lexicon_lookup.dart';
import 'package:flutter/material.dart';
import '../../core/app_state.dart';
@@ -257,6 +258,14 @@ class _ReviewPageState extends State<ReviewPage> {
? null
: () => _generateAdaptiveLesson(item),
),
ActionChip(
avatar: const Icon(Icons.search, size: 16),
label: const Text('查词查句'),
onPressed: () => showLexiconLookup(
context,
state: widget.state,
),
),
],
),
if (showHint)
@@ -342,8 +351,12 @@ class _AdaptiveLessonPageState extends State<AdaptiveLessonPage> {
@override
void dispose() {
VoiceService.instance.stopSpeaking();
VoiceService.instance.stopListening();
VoiceService.instance.stopRecordingPlayback();
if (listening || aiVoiceRecording) {
VoiceService.instance.stopRecording();
}
if (!widget.state.keepRecordings) {
VoiceService.instance.deleteRecording(recordingPath);
}
@@ -416,7 +429,7 @@ class _AdaptiveLessonPageState extends State<AdaptiveLessonPage> {
}
Future<void> _toggleListening() async {
if (aiVoiceRecording) {
if (listening || aiVoiceRecording) {
final path = await VoiceService.instance.stopRecording();
if (!mounted) return;
setState(() {
@@ -457,59 +470,19 @@ class _AdaptiveLessonPageState extends State<AdaptiveLessonPage> {
return;
}
if (listening) {
await VoiceService.instance.stopListening();
if (mounted) setState(() => listening = false);
return;
}
final ready = await VoiceService.instance.startListening(
(text, _) {
if (!mounted) return;
setState(() {
controller.text = text;
usedVoice = true;
transcriptEdited = false;
transcriptConfirmed = false;
lastTranscript = text;
});
final lesson = widget.state.cachedAdaptiveLesson;
if (lesson != null) _saveDraft(lesson);
},
onStatus: (status) {
if (mounted && (status == 'notListening' || status == 'done')) {
setState(() => listening = false);
}
},
onError: (err) {
if (mounted) {
setState(() => listening = false);
}
},
);
if (!ready) {
final recordStarted = await VoiceService.instance.startRecording();
if (mounted) {
setState(() {
aiVoiceRecording = recordStarted;
listening = recordStarted;
});
if (recordStarted) {
ScaffoldMessenger.of(context).showSnackBar(
const SnackBar(content: Text('已启动麦克风录音,说完后再次点击,AI 将自动转写为英文。')),
);
} else {
ScaffoldMessenger.of(context).showSnackBar(
const SnackBar(content: Text('无法访问麦克风,请检查录音权限。你仍可输入英文完成补练。')),
);
}
}
return;
}
VoiceService.instance.stopSpeaking();
final recordStarted = await VoiceService.instance.startRecording();
if (!mounted) return;
setState(() => listening = ready);
if (recordStarted) {
setState(() {
aiVoiceRecording = true;
listening = true;
});
} else {
ScaffoldMessenger.of(context).showSnackBar(
const SnackBar(content: Text('无法访问麦克风,请检查录音权限。你仍可输入英文完成补练。')),
);
}
}
Future<void> _toggleRecording() async {
@@ -649,6 +622,16 @@ class _AdaptiveLessonPageState extends State<AdaptiveLessonPage> {
label: const Text('慢放'),
),
),
const SizedBox(width: 8),
OutlinedButton.icon(
onPressed: () => showLexiconLookup(
context,
state: widget.state,
initialText: task.stimulus,
),
icon: const Icon(Icons.psychology_alt_outlined),
label: const Text('解析'),
),
],
),
TextField(