ReadViewSDK/Sources/RDEpubReaderView/EPUBUI/RDEPUBAttachmentTooltipView.swift
shenlei d7fcda345d refactor: rename RDReaderView -> RDEpubReaderView, update pod config and docs
- Rename source module from RDReaderView to RDEpubReaderView
- Move all source files from Sources/RDReaderView/ to Sources/RDEpubReaderView/
- Update podspec: RDReaderView.podspec -> RDEpubReaderView.podspec
- Update Podfile, demo project, and CocoaPods config for new pod name
- Delete old RDReaderView pod support files from ReadViewDemo/Pods
- Add new RDEpubReaderView pod support files
- Update documentation (API ref, architecture, UML, conventions, etc.)
- Add FixedLayoutRotationTests
- Update .gitignore: exclude .DS_Store, manual unpack backups, _ssoft-output
2026-07-10 19:44:53 +09:00

189 lines
7.1 KiB
Swift

import UIKit
final class RDEPUBAttachmentTooltipView: UIView {
enum ArrowPlacement {
case top
case bottom
}
private let contentInsets = UIEdgeInsets(top: 18, left: 20, bottom: 24, right: 20)
private let arrowSize = CGSize(width: 20, height: 10)
private let cornerRadius: CGFloat = 18
private(set) var minimumArrowX: CGFloat = 28
private var arrowTipX: CGFloat?
private var arrowPlacement: ArrowPlacement = .bottom
private let textLabel: UILabel = {
let label = UILabel()
label.numberOfLines = 0
label.textColor = .white
label.font = .systemFont(ofSize: 16, weight: .regular)
label.lineBreakMode = .byWordWrapping
return label
}()
private let shapeLayer = CAShapeLayer()
override init(frame: CGRect) {
super.init(frame: frame)
backgroundColor = .clear
isOpaque = false
layer.addSublayer(shapeLayer)
addSubview(textLabel)
accessibilityIdentifier = "epub.reader.attachment.tooltip"
}
required init?(coder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
override func layoutSubviews() {
super.layoutSubviews()
shapeLayer.frame = bounds
shapeLayer.path = bubblePath(in: bounds).cgPath
shapeLayer.fillColor = UIColor(white: 0.26, alpha: 0.96).cgColor
let topInset = contentInsets.top + (arrowPlacement == .top ? arrowSize.height : 0)
let bottomInset = contentInsets.bottom + (arrowPlacement == .bottom ? arrowSize.height : 0)
let labelFrame = bounds.inset(by: UIEdgeInsets(
top: topInset,
left: contentInsets.left,
bottom: bottomInset,
right: contentInsets.right
))
textLabel.frame = labelFrame
}
func setArrowTipX(_ value: CGFloat, placement: ArrowPlacement) {
arrowTipX = value
arrowPlacement = placement
setNeedsLayout()
}
func configure(text: String, maxWidth: CGFloat) {
textLabel.text = text
let labelMaxWidth = max(maxWidth - contentInsets.left - contentInsets.right, 120)
let labelSize = textLabel.sizeThatFits(CGSize(width: labelMaxWidth, height: .greatestFiniteMagnitude))
frame.size = CGSize(
width: min(maxWidth, labelSize.width + contentInsets.left + contentInsets.right),
height: labelSize.height + contentInsets.top + contentInsets.bottom + arrowSize.height
)
setNeedsLayout()
layoutIfNeeded()
}
private func bubblePath(in rect: CGRect) -> UIBezierPath {
let bubbleRect: CGRect
switch arrowPlacement {
case .bottom:
bubbleRect = CGRect(
x: rect.minX,
y: rect.minY,
width: rect.width,
height: rect.height - arrowSize.height
)
case .top:
bubbleRect = CGRect(
x: rect.minX,
y: rect.minY + arrowSize.height,
width: rect.width,
height: rect.height - arrowSize.height
)
}
let arrowMidX = min(
max(arrowTipX ?? bubbleRect.midX, minimumArrowX),
bubbleRect.width - minimumArrowX
)
let arrowHalfWidth = arrowSize.width / 2
let path = UIBezierPath()
switch arrowPlacement {
case .bottom:
path.move(to: CGPoint(x: bubbleRect.minX + cornerRadius, y: bubbleRect.minY))
path.addLine(to: CGPoint(x: bubbleRect.maxX - cornerRadius, y: bubbleRect.minY))
path.addArc(
withCenter: CGPoint(x: bubbleRect.maxX - cornerRadius, y: bubbleRect.minY + cornerRadius),
radius: cornerRadius,
startAngle: -.pi / 2,
endAngle: 0,
clockwise: true
)
path.addLine(to: CGPoint(x: bubbleRect.maxX, y: bubbleRect.maxY - cornerRadius))
path.addArc(
withCenter: CGPoint(x: bubbleRect.maxX - cornerRadius, y: bubbleRect.maxY - cornerRadius),
radius: cornerRadius,
startAngle: 0,
endAngle: .pi / 2,
clockwise: true
)
path.addLine(to: CGPoint(x: arrowMidX + arrowHalfWidth, y: bubbleRect.maxY))
path.addLine(to: CGPoint(x: arrowMidX, y: bubbleRect.maxY + arrowSize.height))
path.addLine(to: CGPoint(x: arrowMidX - arrowHalfWidth, y: bubbleRect.maxY))
path.addLine(to: CGPoint(x: bubbleRect.minX + cornerRadius, y: bubbleRect.maxY))
path.addArc(
withCenter: CGPoint(x: bubbleRect.minX + cornerRadius, y: bubbleRect.maxY - cornerRadius),
radius: cornerRadius,
startAngle: .pi / 2,
endAngle: .pi,
clockwise: true
)
path.addLine(to: CGPoint(x: bubbleRect.minX, y: bubbleRect.minY + cornerRadius))
path.addArc(
withCenter: CGPoint(x: bubbleRect.minX + cornerRadius, y: bubbleRect.minY + cornerRadius),
radius: cornerRadius,
startAngle: .pi,
endAngle: -.pi / 2,
clockwise: true
)
case .top:
path.move(to: CGPoint(x: bubbleRect.minX + cornerRadius, y: bubbleRect.minY))
path.addLine(to: CGPoint(x: arrowMidX - arrowHalfWidth, y: bubbleRect.minY))
path.addLine(to: CGPoint(x: arrowMidX, y: bubbleRect.minY - arrowSize.height))
path.addLine(to: CGPoint(x: arrowMidX + arrowHalfWidth, y: bubbleRect.minY))
path.addLine(to: CGPoint(x: bubbleRect.maxX - cornerRadius, y: bubbleRect.minY))
path.addArc(
withCenter: CGPoint(x: bubbleRect.maxX - cornerRadius, y: bubbleRect.minY + cornerRadius),
radius: cornerRadius,
startAngle: -.pi / 2,
endAngle: 0,
clockwise: true
)
path.addLine(to: CGPoint(x: bubbleRect.maxX, y: bubbleRect.maxY - cornerRadius))
path.addArc(
withCenter: CGPoint(x: bubbleRect.maxX - cornerRadius, y: bubbleRect.maxY - cornerRadius),
radius: cornerRadius,
startAngle: 0,
endAngle: .pi / 2,
clockwise: true
)
path.addLine(to: CGPoint(x: bubbleRect.minX + cornerRadius, y: bubbleRect.maxY))
path.addArc(
withCenter: CGPoint(x: bubbleRect.minX + cornerRadius, y: bubbleRect.maxY - cornerRadius),
radius: cornerRadius,
startAngle: .pi / 2,
endAngle: .pi,
clockwise: true
)
path.addLine(to: CGPoint(x: bubbleRect.minX, y: bubbleRect.minY + cornerRadius))
path.addArc(
withCenter: CGPoint(x: bubbleRect.minX + cornerRadius, y: bubbleRect.minY + cornerRadius),
radius: cornerRadius,
startAngle: .pi,
endAngle: -.pi / 2,
clockwise: true
)
}
path.close()
return path
}
}