native renderer: game world at MT_RENDER_SCALE (0.75 on Android), MSAA default 2
Draws recorded inside CPythonApplication::RenderGame are marked Render3DDraw::scene and drawn by a scene pass compatible with pass_ into a reduced-resolution image, composited where RenderGame drew; the UI stays full resolution. --render-scale / MT_RENDER_SCALE, desktop default 1.0 (unchanged path). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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co-authored by
Claude Opus 5.5
parent
b7c215ee42
commit
44a020f01e
@@ -373,7 +373,8 @@ int run_live_client(
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native_perf::PerfLog perf_log;
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if (g_perf_log) {
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perf_log.open("device=" + renderer.device_name() + " present_mode=" + renderer.present_mode_name() +
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" msaa=" + std::to_string(renderer.msaa_samples()) + " size=" + std::to_string(renderer.width()) +
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" msaa=" + std::to_string(renderer.msaa_samples()) +
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" render_scale=" + std::to_string(renderer.render_scale()) + " size=" + std::to_string(renderer.width()) +
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"x" + std::to_string(renderer.height()) + " gpu_skinning=" + std::to_string(gpu_skinning) +
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" terrain=" + std::to_string(native_terrain));
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}
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