native renderer: game world at MT_RENDER_SCALE (0.75 on Android), MSAA default 2
Draws recorded inside CPythonApplication::RenderGame are marked Render3DDraw::scene and drawn by a scene pass compatible with pass_ into a reduced-resolution image, composited where RenderGame drew; the UI stays full resolution. --render-scale / MT_RENDER_SCALE, desktop default 1.0 (unchanged path). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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co-authored by
Claude Opus 5.5
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b7c215ee42
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44a020f01e
@@ -92,6 +92,7 @@ void VulkanWindow::create_render_pass_and_layout() {
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get_pipeline(0, 2, 0);
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create_offscreen_pass();
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create_scene_pass();
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}
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void VulkanWindow::create_offscreen_pass() {
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