AVA2 unlock P4: sash (mt_sash windows/slot/tooltips, sash module, CHR_EQUIPPART_SASH, item_scale)

Client side of metin2-server FEATURE-AVA2-UNLOCK P4: HEADER_CG_SASH 211 /
HEADER_GC_SASH 215, a fifth awPart WORD in the character packets (old
servers break), the sash part attached by scale per job/sex, the combine
and absorb windows in script mt_sash, and quest tools/server/sash on 20016.
The ava2items pack keeps the four grade-4 sashes plus their effects,
acce window images and item_scale.txt.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
shenlei
2026-10-16 13:45:02 +09:00
co-authored by Claude Opus 5.5
parent 0d2a9ebe36
commit 4d7306792e
37 changed files with 1568 additions and 18 deletions
@@ -77,6 +77,7 @@ void SNetworkActorData::__copy__(const SNetworkActorData& src)
m_dwArmor = src.m_dwArmor;
m_dwWeapon = src.m_dwWeapon;
m_dwHair = src.m_dwHair;
m_dwSash = src.m_dwSash; // PORT: AVA2 sash
m_dwOwnerVID = src.m_dwOwnerVID;
@@ -104,6 +105,7 @@ SNetworkActorData::SNetworkActorData()
m_dwArmor=0;
m_dwWeapon=0;
m_dwHair=0;
m_dwSash=0; // PORT: AVA2 sash
m_dwEmpireID=0;
m_dwOwnerVID=0;
@@ -356,6 +358,7 @@ CInstanceBase* CNetworkActorManager::__AppendCharacterManagerActor(SNetworkActor
kCreateData.m_dwArmor=rkNetActorData.m_dwArmor;
kCreateData.m_dwWeapon=rkNetActorData.m_dwWeapon;
kCreateData.m_dwHair=rkNetActorData.m_dwHair;
kCreateData.m_dwSash=rkNetActorData.m_dwSash; // PORT: AVA2 sash
kCreateData.m_isMain=__IsMainActorVID(dwVID);
CInstanceBase* pOldInstance = rkChrMgr.GetInstancePtr(dwVID);
@@ -473,6 +476,7 @@ void CNetworkActorManager::UpdateActor(const SNetworkUpdateActorData& c_rkNetUpd
pkInstFind->ChangeArmor(c_rkNetUpdateActorData.m_dwArmor);
pkInstFind->ChangeWeapon(c_rkNetUpdateActorData.m_dwWeapon);
pkInstFind->ChangeHair(c_rkNetUpdateActorData.m_dwHair);
pkInstFind->ChangeSash(c_rkNetUpdateActorData.m_dwSash); // PORT: AVA2 sash
pkInstFind->ChangeGuild(c_rkNetUpdateActorData.m_dwGuildID);
pkInstFind->SetAffectFlagContainer(c_rkNetUpdateActorData.m_kAffectFlags);
pkInstFind->SetMoveSpeed(c_rkNetUpdateActorData.m_dwMovSpd);
@@ -502,6 +506,7 @@ void CNetworkActorManager::UpdateActor(const SNetworkUpdateActorData& c_rkNetUpd
rkNetActorData.m_dwArmor=c_rkNetUpdateActorData.m_dwArmor;
rkNetActorData.m_dwWeapon=c_rkNetUpdateActorData.m_dwWeapon;
rkNetActorData.m_dwHair=c_rkNetUpdateActorData.m_dwHair;
rkNetActorData.m_dwSash=c_rkNetUpdateActorData.m_dwSash; // PORT: AVA2 sash
rkNetActorData.m_sAlignment=c_rkNetUpdateActorData.m_sAlignment;
rkNetActorData.m_byPKMode=c_rkNetUpdateActorData.m_byPKMode;
}