Model preview: AVA2 render-target window on a Vulkan colour target
Port of AVA2's CRenderTarget / GrpRenderTargetTexture / renderTarget module. The host gains an RGBA8 offscreen colour pass for D3D colour render targets; mt_preview shows wearable items on every allowed race and monsters with motions, reached by X+click in the inventory and shop and from the wiki. Player races are created as TYPE_PC so their parts exist. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Claude Opus 5.5
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32372c2a73
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84404cf1f1
@@ -181,7 +181,7 @@ VulkanWindow::PreparedDraw VulkanWindow::scene_composite_draw() {
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for (int i = 0; i < 16; ++i) m[i] = i % 5 == 0 ? 1.0f : 0.0f;
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PreparedDraw composite{};
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composite.geometry = &scene_quad_;
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composite.pipeline = get_pipeline(0, 0, 0, false, 4, false, &quad);
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composite.pipeline = get_pipeline(0, 0, 0, false, 4, 0, &quad);
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composite.descriptor = scene_texture_.descriptor;
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composite.constants = make_push_constants(quad, 0.0f);
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// Unit square (y down) to D3D NDC (y up), as the pretransformed draws map screen pixels.
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