port 2A step 4: platform skeleton + rest of the 2V3 header closure

- Mirror the remaining non-Python 2V3 closure headers (98 more, 173 total): EffectLib,
  EterGrnLib, SpeedTreeLib, SphereLib, PRTerrainLib, EterImageLib, EterBase/Poly, cipher/tea,
  EterLib Grp*/IME/Input/MSWindow/StateManager, GameLib actor/map/race headers, EterPack.
- SDK shims: granny.h, SpeedTreeRT.h, imm.h, Dimm.h (the SDK MIDL header, not mirrored),
  dinput/d3dx8 additions; D3D8 render-state enums, FVF macros and the COM resource hierarchy;
  more Win32 GDI/handle types with layout static_asserts.
- PORT edits for MSVC-permissive code (typename, friend visibility, <algorithm>, pointer→uintptr_t)
  and PRTerrainLib/StdAfx.h dropping the ScriptLib/Python include.
- port_logic links the vendored cryptopp/minilzo.
- extension/src/platform: port_platform target with 103 generated stub files (1917 function
  stubs, 146 static members) from the new platform_stub.py (clang -ast-dump-filter);
  MT_PLATFORM_STUB() marks every unimplemented body. libmtgodot links port_platform and
  port_gate.sh builds it.

Gate: macOS, Android, iOS, Windows (mingw) PASS; Linux BLOCKED (no toolchain).

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
shenlei
2026-09-22 21:46:24 +09:00
co-authored by Claude Opus 5
parent fc47582017
commit 9a8e11f3dd
220 changed files with 24287 additions and 25 deletions
@@ -0,0 +1,144 @@
// Platform skeleton for EffectLib/EffectData.h (40250 EffectLib/EffectData.cpp), generated by platform_stub.py.
// Every MT_PLATFORM_STUB() body is unimplemented: replace it with the platform implementation.
#include "EffectLib/StdAfx.h"
#include "EffectLib/EffectData.h"
#include "../PlatformStub.h"
CEffectData::CEffectData()
{
MT_PLATFORM_STUB();
}
CEffectData::~CEffectData()
{
MT_PLATFORM_STUB();
}
auto CEffectData::Clear() -> void
{
MT_PLATFORM_STUB();
}
auto CEffectData::LoadScript(const char *) -> bool
{
MT_PLATFORM_STUB();
return mt_platform_stub_return<bool>();
}
auto CEffectData::LoadSoundScriptData(const char *) -> bool
{
MT_PLATFORM_STUB();
return mt_platform_stub_return<bool>();
}
auto CEffectData::GetParticleCount() -> DWORD
{
MT_PLATFORM_STUB();
return mt_platform_stub_return<DWORD>();
}
auto CEffectData::GetParticlePointer(DWORD) -> CParticleSystemData *
{
MT_PLATFORM_STUB();
return mt_platform_stub_return<CParticleSystemData *>();
}
auto CEffectData::GetMeshCount() -> DWORD
{
MT_PLATFORM_STUB();
return mt_platform_stub_return<DWORD>();
}
auto CEffectData::GetMeshPointer(DWORD) -> CEffectMeshScript *
{
MT_PLATFORM_STUB();
return mt_platform_stub_return<CEffectMeshScript *>();
}
auto CEffectData::GetLightCount() -> DWORD
{
MT_PLATFORM_STUB();
return mt_platform_stub_return<DWORD>();
}
auto CEffectData::GetLightPointer(DWORD) -> CLightData *
{
MT_PLATFORM_STUB();
return mt_platform_stub_return<CLightData *>();
}
auto CEffectData::GetSoundInstanceVector() -> NSound::TSoundInstanceVector *
{
MT_PLATFORM_STUB();
return mt_platform_stub_return<NSound::TSoundInstanceVector *>();
}
auto CEffectData::GetBoundingSphereRadius() -> float
{
MT_PLATFORM_STUB();
return mt_platform_stub_return<float>();
}
auto CEffectData::GetBoundingSpherePosition() -> D3DXVECTOR3
{
MT_PLATFORM_STUB();
return mt_platform_stub_return<D3DXVECTOR3>();
}
auto CEffectData::GetFileName() const -> const char *
{
MT_PLATFORM_STUB();
return mt_platform_stub_return<const char *>();
}
auto CEffectData::__ClearParticleDataVector() -> void
{
MT_PLATFORM_STUB();
}
auto CEffectData::__ClearLightDataVector() -> void
{
MT_PLATFORM_STUB();
}
auto CEffectData::__ClearMeshDataVector() -> void
{
MT_PLATFORM_STUB();
}
auto CEffectData::AllocParticle() -> CParticleSystemData *
{
MT_PLATFORM_STUB();
return mt_platform_stub_return<CParticleSystemData *>();
}
auto CEffectData::AllocMesh() -> CEffectMeshScript *
{
MT_PLATFORM_STUB();
return mt_platform_stub_return<CEffectMeshScript *>();
}
auto CEffectData::AllocLight() -> CLightData *
{
MT_PLATFORM_STUB();
return mt_platform_stub_return<CLightData *>();
}
auto CEffectData::DestroySystem() -> void
{
MT_PLATFORM_STUB();
}
auto CEffectData::New() -> CEffectData *
{
MT_PLATFORM_STUB();
return mt_platform_stub_return<CEffectData *>();
}
auto CEffectData::Delete(CEffectData *) -> void
{
MT_PLATFORM_STUB();
}
decltype(CEffectData::ms_kPool) CEffectData::ms_kPool{};