Improve macOS Retina UI clarity and bundle HD assets
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@@ -57,7 +57,7 @@
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"test": [
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"tests/port/port_grp_resource_test.cpp"
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],
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"note": "40250: SetPDTStream + DEFAULT_IB_FILL_RECT + stage-0 texture, DrawIndexedPrimitive. Port: the same four TPDTVertex corners/UVs/diffuse go to UIRenderAddImage. Invariant: quad = image rect at m_v2Position-0.5, UVs = rect/texture size."
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"note": "40250: SetPDTStream + DEFAULT_IB_FILL_RECT + stage-0 texture, DrawIndexedPrimitive. Port: the same four TPDTVertex corners/UVs/diffuse go to UIRenderAddImage. Invariant: quad = image rect at m_v2Position-0.5, UVs = rect/texture size. 2026-09-30: native host snaps axis-aligned quad origins by at most half a physical pixel and uses point sampling only at 1:1 texel/pixel density; source layout/UVs and rotated quads unchanged. host.ui_quality + mac UI screenshots. See docs/MAC-UI-CLARITY.md."
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},
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"CGraphicImageInstance::GetTextureReference": {
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"status": "PORTED",
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