Expand auto-hunt pursuit ranges and show server bonus effects
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@@ -735,12 +735,15 @@ class CPythonPlayer : public CSingleton<CPythonPlayer>, public IAbstractPlayer
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protected:
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void __AutoHunt_OnManualInput();
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void __AutoHunt_CancelPull();
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void __AutoHunt_Stop(int eReason);
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void __Update_AutoHunt();
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void __AutoHunt_UpdatePotion(CInstanceBase& rkInstMain, float fNow);
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bool __AutoHunt_UpdateBuff(CInstanceBase& rkInstMain, float fNow);
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void __AutoHunt_UpdateAttackSkill(CInstanceBase& rkInstMain, CInstanceBase& rkInstVictim, float fNow);
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bool __AutoHunt_IsSkillReady(DWORD dwSkillSlot, CPythonSkill::TSkillData** ppSkillData);
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bool __AutoHunt_IsTargetAllowed(CInstanceBase& main, CInstanceBase& target); // PORT extension
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bool __AutoHunt_RequestPull(CInstanceBase& main, float now); // PORT extension
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DWORD __AutoHunt_FindTarget(CInstanceBase& rkInstMain, float fNow);
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DWORD __AutoHunt_FindGatheredTarget(CInstanceBase& rkInstMain);
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void __AutoHunt_PurgeGathered();
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