// Platform skeleton for EffectLib/EffectMeshInstance.h (40250 EffectLib/EffectMeshInstance.cpp), generated by platform_stub.py. // Every MT_PLATFORM_STUB() body is unimplemented: replace it with the platform implementation. #include "EffectLib/StdAfx.h" #include "EffectLib/EffectMeshInstance.h" #include "../PlatformStub.h" CEffectMeshInstance::CEffectMeshInstance() { MT_PLATFORM_STUB(); } CEffectMeshInstance::~CEffectMeshInstance() { MT_PLATFORM_STUB(); } auto CEffectMeshInstance::DestroySystem() -> void { MT_PLATFORM_STUB(); } auto CEffectMeshInstance::New() -> CEffectMeshInstance * { MT_PLATFORM_STUB(); return mt_platform_stub_return(); } auto CEffectMeshInstance::Delete(CEffectMeshInstance *) -> void { MT_PLATFORM_STUB(); } decltype(CEffectMeshInstance::ms_kPool) CEffectMeshInstance::ms_kPool{}; auto CEffectMeshInstance::OnSetDataPointer(CEffectElementBase *) -> void { MT_PLATFORM_STUB(); } auto CEffectMeshInstance::OnInitialize() -> void { MT_PLATFORM_STUB(); } auto CEffectMeshInstance::OnDestroy() -> void { MT_PLATFORM_STUB(); } auto CEffectMeshInstance::OnUpdate(float) -> bool { MT_PLATFORM_STUB(); return mt_platform_stub_return(); } auto CEffectMeshInstance::OnRender() -> void { MT_PLATFORM_STUB(); } auto CEffectMeshInstance::isActive() -> BOOL { MT_PLATFORM_STUB(); return mt_platform_stub_return(); }