// Stand-in for the 40250 logic unit UserInterface/GuildMarkUploader.cpp, not ported yet: the platform_stub.py skeleton of its // header, so the units that call it (批次 2V1, the network slice) link. Delete this file in the commit // that ports the unit into port/ (docs/PORT-PLAN.md 2V1). #include "UserInterface/StdAfx.h" #include "UserInterface/GuildMarkUploader.h" #include "../../PlatformStub.h" CGuildMarkUploader::CGuildMarkUploader() { MT_PLATFORM_STUB(); } CGuildMarkUploader::~CGuildMarkUploader() { MT_PLATFORM_STUB(); } auto CGuildMarkUploader::Disconnect() -> void { MT_PLATFORM_STUB(); } auto CGuildMarkUploader::Connect(const CNetworkAddress &, DWORD, DWORD, DWORD, const char *, UINT *) -> bool { MT_PLATFORM_STUB(); return mt_platform_stub_return(); } auto CGuildMarkUploader::ConnectToSendSymbol(const CNetworkAddress &, DWORD, DWORD, DWORD, const char *, UINT *) -> bool { MT_PLATFORM_STUB(); return mt_platform_stub_return(); } auto CGuildMarkUploader::IsCompleteUploading() -> bool { MT_PLATFORM_STUB(); return mt_platform_stub_return(); } auto CGuildMarkUploader::Process() -> void { MT_PLATFORM_STUB(); } auto CGuildMarkUploader::OnConnectFailure() -> void { MT_PLATFORM_STUB(); } auto CGuildMarkUploader::OnConnectSuccess() -> void { MT_PLATFORM_STUB(); } auto CGuildMarkUploader::OnRemoteDisconnect() -> void { MT_PLATFORM_STUB(); } auto CGuildMarkUploader::OnDisconnect() -> void { MT_PLATFORM_STUB(); } auto CGuildMarkUploader::__Load(const char *, UINT *) -> bool { MT_PLATFORM_STUB(); return mt_platform_stub_return(); } auto CGuildMarkUploader::__LoadSymbol(const char *, UINT *) -> bool { MT_PLATFORM_STUB(); return mt_platform_stub_return(); } auto CGuildMarkUploader::__Save(const char *) -> bool { MT_PLATFORM_STUB(); return mt_platform_stub_return(); } auto CGuildMarkUploader::__Inialize() -> void { MT_PLATFORM_STUB(); } auto CGuildMarkUploader::__StateProcess() -> bool { MT_PLATFORM_STUB(); return mt_platform_stub_return(); } auto CGuildMarkUploader::__OfflineState_Set() -> void { MT_PLATFORM_STUB(); } auto CGuildMarkUploader::__CompleteState_Set() -> void { MT_PLATFORM_STUB(); } auto CGuildMarkUploader::__LoginState_Set() -> void { MT_PLATFORM_STUB(); } auto CGuildMarkUploader::__LoginState_Process() -> bool { MT_PLATFORM_STUB(); return mt_platform_stub_return(); } auto CGuildMarkUploader::__LoginState_RecvPhase() -> bool { MT_PLATFORM_STUB(); return mt_platform_stub_return(); } auto CGuildMarkUploader::__LoginState_RecvHandshake() -> bool { MT_PLATFORM_STUB(); return mt_platform_stub_return(); } auto CGuildMarkUploader::__LoginState_RecvPing() -> bool { MT_PLATFORM_STUB(); return mt_platform_stub_return(); } auto CGuildMarkUploader::__LoginState_RecvKeyAgreement() -> bool { MT_PLATFORM_STUB(); return mt_platform_stub_return(); } auto CGuildMarkUploader::__LoginState_RecvKeyAgreementCompleted() -> bool { MT_PLATFORM_STUB(); return mt_platform_stub_return(); } auto CGuildMarkUploader::__AnalyzePacket(UINT, UINT, bool (CGuildMarkUploader::*)()) -> bool { MT_PLATFORM_STUB(); return mt_platform_stub_return(); } auto CGuildMarkUploader::__SendMarkPacket() -> bool { MT_PLATFORM_STUB(); return mt_platform_stub_return(); } auto CGuildMarkUploader::__SendSymbolPacket() -> bool { MT_PLATFORM_STUB(); return mt_platform_stub_return(); }