// Pending MapUtil.cpp dependency of the physics object. The interpolation unit remains 2V3 work. #include "GameLib/StdAfx.h" #include "GameLib/MapUtil.h" #include "../../PlatformStub.h" CEaseOutInterpolation::CEaseOutInterpolation() { MT_PLATFORM_STUB(); } CEaseOutInterpolation::~CEaseOutInterpolation() { MT_PLATFORM_STUB(); }