// libgr2 —— 材质视图(附加,不改动既有解析)。 // root.Materials (ArrayOfReferences) → granny_material: // Name (String) // Texture (Reference → granny_texture{ FromFileName (String) }) // Maps (RefToArray → granny_material_map{ Usage (String); Material (Reference → granny_material) }) // diffuse 取 Usage 含 "diffuse" 的 map,退而取第一张贴图。 #include "gr2/gr2.h" #include "internal.h" #include #include namespace gr2 { using detail::TypeMember; using Ref = detail::Ref; namespace { std::string lower(std::string s) { for (auto& c : s) c = char(std::tolower((unsigned char)c)); return s; } // helpers 用 `auto&` 模板参数,避免命名私有的 File::Impl(只有 dump_materials 是 friend)。 // 从一个 granny_texture 对象读 FromFileName。 std::string read_texture_name(auto& im, Ref tex_obj, Ref tex_type) { if (!tex_obj.valid() || !tex_type.valid()) return {}; const auto& ms = im.parse_type(tex_type); if (const TypeMember* m = im.find_member(ms, "FromFileName")) return im.rd_str(im.member_slot(tex_obj, *m)); return {}; } struct WalkState { MaterialInfo* out; std::vector encounter; // 按遇到顺序 std::string diffuse; // 首个 Usage~=diffuse 的贴图 }; // 递归遍历一个 granny_material,收集 FromFileName。 void walk_material(auto& im, Ref mat_obj, Ref mat_type, int depth, WalkState& st, bool parent_is_diffuse) { if (depth > 4 || !mat_obj.valid() || !mat_type.valid()) return; const auto& ms = im.parse_type(mat_type); if (st.out->name.empty()) { if (const TypeMember* mn = im.find_member(ms, "Name")) st.out->name = im.rd_str(im.member_slot(mat_obj, *mn)); } if (const TypeMember* mt = im.find_member(ms, "Texture")) { Ref tex = im.read_reference(mat_obj, *mt); std::string fn = read_texture_name(im, tex, mt->ref_type); if (!fn.empty()) { st.encounter.push_back(fn); if (parent_is_diffuse && st.diffuse.empty()) st.diffuse = fn; } } if (const TypeMember* mm = im.find_member(ms, "Maps")) { Ref base; uint32_t count = 0, stride = 0; if (im.read_ref_to_array(mat_obj, *mm, base, count, stride) && count && stride) { const auto& map_ms = im.parse_type(mm->ref_type); const TypeMember* mu = im.find_member(map_ms, "Usage"); const TypeMember* msub = im.find_member(map_ms, "Material"); for (uint32_t i = 0; i < count && i < 64; ++i) { Ref map_obj{ base.section, base.offset + i * stride }; bool is_diffuse = parent_is_diffuse; if (mu) { std::string u = lower(im.rd_str(im.member_slot(map_obj, *mu))); is_diffuse = u.find("diffuse") != std::string::npos || u.empty(); } if (msub) { Ref sub = im.read_reference(map_obj, *msub); walk_material(im, sub, msub->ref_type, depth + 1, st, is_diffuse); } } } } } } // namespace std::vector dump_materials(const File& f) { std::vector out; if (!f.impl_ || !f.impl_->root_type.valid() || !f.impl_->root_obj.valid()) return out; File::Impl& im = *f.impl_; const auto& root_ms = im.parse_type(im.root_type); const TypeMember* mats = im.find_member(root_ms, "Materials"); if (!mats) return out; std::vector mat_refs = im.read_array_of_refs(im.root_obj, *mats); out.reserve(mat_refs.size()); for (Ref mr : mat_refs) { MaterialInfo mi; WalkState st{ &mi, {}, {} }; walk_material(im, mr, mats->ref_type, 0, st, /*parent_is_diffuse=*/true); mi.diffuse_texture = !st.diffuse.empty() ? st.diffuse : (st.encounter.empty() ? std::string{} : st.encounter.front()); mi.map_count = (int)st.encounter.size(); mi.all_textures = st.encounter; std::sort(mi.all_textures.begin(), mi.all_textures.end()); mi.all_textures.erase(std::unique(mi.all_textures.begin(), mi.all_textures.end()), mi.all_textures.end()); // 渲染态推断(EterGrnLib Material.cpp 的名字/map 逻辑) std::string ln = lower(mi.name); mi.alpha_blend = ln.rfind("blend", 0) == 0 && mi.map_count > 1; for (const char* kw : {"2side", "twoside", "two_side", "double", "leaf", "tree", "ivy", "fence", "grass", "branch", "flag"}) if (ln.find(kw) != std::string::npos) { mi.two_sided = true; break; } out.push_back(std::move(mi)); } return out; } } // namespace gr2