// Stand-in for the 40250 logic unit GameLib/PhysicsObject.cpp, not ported yet: the members the ported units // reference, as platform_stub.py stubs. Delete this file in the commit that ports the unit into port/ // (docs/PORT-PLAN.md). #include "GameLib/StdAfx.h" #include "GameLib/PhysicsObject.h" #include "../../PlatformStub.h" decltype(IObjectManager::ms_ObjManager) IObjectManager::ms_ObjManager{}; decltype(IPhysicsWorld::ms_pWorld) IPhysicsWorld::ms_pWorld{}; CPhysicsObject::CPhysicsObject() { MT_PLATFORM_STUB(); } CPhysicsObject::~CPhysicsObject() { MT_PLATFORM_STUB(); } auto CPhysicsObject::Initialize() -> void { MT_PLATFORM_STUB(); } auto CPhysicsObject::Update(float) -> void { MT_PLATFORM_STUB(); } auto CPhysicsObject::GetXMovement() -> float { MT_PLATFORM_STUB(); return mt_platform_stub_return(); } auto CPhysicsObject::GetYMovement() -> float { MT_PLATFORM_STUB(); return mt_platform_stub_return(); }