// Stand-in for the 40250 logic unit UserInterface/InstanceBase.cpp, not ported yet: the members the ported units // reference, as platform_stub.py stubs. Delete this file in the commit that ports the unit into port/ // (docs/PORT-PLAN.md). #include "UserInterface/StdAfx.h" #include "UserInterface/InstanceBase.h" #include "../../PlatformStub.h" auto CInstanceBase::RegisterEffect(UINT, const char *, const char *, bool) -> bool { MT_PLATFORM_STUB(); return mt_platform_stub_return(); } auto CInstanceBase::__AttachEffect(UINT) -> DWORD { MT_PLATFORM_STUB(); return mt_platform_stub_return(); } auto CInstanceBase::__DetachEffect(DWORD) -> void { MT_PLATFORM_STUB(); } auto CInstanceBase::CreateSpecialEffect(DWORD) -> void { MT_PLATFORM_STUB(); } auto CInstanceBase::AttachSpecialEffect(DWORD) -> void { MT_PLATFORM_STUB(); } decltype(CInstanceBase::ms_adwCRCAffectEffect) CInstanceBase::ms_adwCRCAffectEffect{}; decltype(CInstanceBase::ms_fDustGap) CInstanceBase::ms_fDustGap{}; decltype(CInstanceBase::ms_fHorseDustGap) CInstanceBase::ms_fHorseDustGap{}; auto CInstanceBase::DeleteBlendOut() -> void { MT_PLATFORM_STUB(); } auto CInstanceBase::AttachTextTail() -> void { MT_PLATFORM_STUB(); } auto CInstanceBase::DetachTextTail() -> void { MT_PLATFORM_STUB(); } auto CInstanceBase::UpdateTextTailLevel(DWORD) -> void { MT_PLATFORM_STUB(); } auto CInstanceBase::RefreshTextTail() -> void { MT_PLATFORM_STUB(); } auto CInstanceBase::RefreshTextTailTitle() -> void { MT_PLATFORM_STUB(); } auto CInstanceBase::UpdateDeleting() -> bool { MT_PLATFORM_STUB(); return mt_platform_stub_return(); } auto CInstanceBase::ActDualEmotion(CInstanceBase &, WORD, WORD) -> void { MT_PLATFORM_STUB(); } auto CInstanceBase::ActEmotion(DWORD) -> void { MT_PLATFORM_STUB(); } auto CInstanceBase::LevelUp() -> void { MT_PLATFORM_STUB(); } auto CInstanceBase::SkillUp() -> void { MT_PLATFORM_STUB(); } auto CInstanceBase::Stun() -> void { MT_PLATFORM_STUB(); } auto CInstanceBase::Die() -> void { MT_PLATFORM_STUB(); } auto CInstanceBase::IsPVPInstance(CInstanceBase &) -> bool { MT_PLATFORM_STUB(); return mt_platform_stub_return(); } auto CInstanceBase::IsAffect(UINT) -> bool { MT_PLATFORM_STUB(); return mt_platform_stub_return(); } auto CInstanceBase::SetEventHandler(CActorInstance::IEventHandler *) -> void { MT_PLATFORM_STUB(); } auto CInstanceBase::NEW_UseSkill(UINT, UINT, UINT, bool) -> bool { MT_PLATFORM_STUB(); return mt_platform_stub_return(); } auto CInstanceBase::NEW_GetDistanceFromDestPixelPosition(const TPixelPosition &) -> float { MT_PLATFORM_STUB(); return mt_platform_stub_return(); } auto CInstanceBase::NEW_GetDistanceFromDestInstance(CInstanceBase &) -> float { MT_PLATFORM_STUB(); return mt_platform_stub_return(); } auto CInstanceBase::NEW_SetPixelPosition(const TPixelPosition &) -> void { MT_PLATFORM_STUB(); } auto CInstanceBase::RunNormalAttack(float) -> void { MT_PLATFORM_STUB(); } auto CInstanceBase::RunComboAttack(float, DWORD) -> void { MT_PLATFORM_STUB(); } auto CInstanceBase::CheckAdvancing() -> BOOL { MT_PLATFORM_STUB(); return mt_platform_stub_return(); } auto CInstanceBase::StartFishing(float) -> void { MT_PLATFORM_STUB(); } auto CInstanceBase::StopFishing() -> void { MT_PLATFORM_STUB(); } auto CInstanceBase::ReactFishing() -> void { MT_PLATFORM_STUB(); } auto CInstanceBase::CatchSuccess() -> void { MT_PLATFORM_STUB(); } auto CInstanceBase::CatchFail() -> void { MT_PLATFORM_STUB(); } auto CInstanceBase::SCRIPT_SetPixelPosition(float, float) -> void { MT_PLATFORM_STUB(); } auto CInstanceBase::NEW_GetPixelPosition(TPixelPosition *) -> void { MT_PLATFORM_STUB(); } auto CInstanceBase::NEW_LookAtDestInstance(CInstanceBase &) -> void { MT_PLATFORM_STUB(); } auto CInstanceBase::GetRotation() -> float { MT_PLATFORM_STUB(); return mt_platform_stub_return(); } auto CInstanceBase::GetAdvancingRotation() -> float { MT_PLATFORM_STUB(); return mt_platform_stub_return(); } auto CInstanceBase::SetRotation(float) -> void { MT_PLATFORM_STUB(); } auto CInstanceBase::BlendRotation(float, float) -> void { MT_PLATFORM_STUB(); } auto CInstanceBase::SetMotionMode(int) -> void { MT_PLATFORM_STUB(); } auto CInstanceBase::PushOnceMotion(WORD, float, float) -> void { MT_PLATFORM_STUB(); } auto CInstanceBase::__ClearAffects() -> void { MT_PLATFORM_STUB(); } auto CInstanceBase::SetAffectFlagContainer(const CAffectFlagContainer &) -> void { MT_PLATFORM_STUB(); } auto CInstanceBase::SetEmoticon(UINT) -> void { MT_PLATFORM_STUB(); } auto CInstanceBase::SetFishEmoticon() -> void { MT_PLATFORM_STUB(); } auto CInstanceBase::__EnableChangingTCPState() -> void { MT_PLATFORM_STUB(); } auto CInstanceBase::__ComboProcess() -> void { MT_PLATFORM_STUB(); } auto CInstanceBase::AttackProcess() -> void { MT_PLATFORM_STUB(); } auto CInstanceBase::__AttachSelectEffect() -> void { MT_PLATFORM_STUB(); } auto CInstanceBase::__DetachSelectEffect() -> void { MT_PLATFORM_STUB(); } auto CInstanceBase::__AttachTargetEffect() -> void { MT_PLATFORM_STUB(); } auto CInstanceBase::__DetachTargetEffect() -> void { MT_PLATFORM_STUB(); } auto CInstanceBase::__AttachEmpireEffect(DWORD) -> void { MT_PLATFORM_STUB(); } auto CInstanceBase::__EffectContainer_Initialize() -> void { MT_PLATFORM_STUB(); } auto CInstanceBase::__EffectContainer_Destroy() -> void { MT_PLATFORM_STUB(); } auto CInstanceBase::__StoneSmoke_Inialize() -> void { MT_PLATFORM_STUB(); } auto CInstanceBase::__StoneSmoke_Destroy() -> void { MT_PLATFORM_STUB(); } auto CInstanceBase::ProcessDamage() -> void { MT_PLATFORM_STUB(); } auto CInstanceBase::AddDamageEffect(DWORD, BYTE, BOOL, BOOL) -> void { MT_PLATFORM_STUB(); } auto CInstanceBase::ClearPVPKeySystem() -> void { MT_PLATFORM_STUB(); } auto CInstanceBase::InsertPVPKey(DWORD, DWORD) -> void { MT_PLATFORM_STUB(); } auto CInstanceBase::RemovePVPKey(DWORD, DWORD) -> void { MT_PLATFORM_STUB(); } auto CInstanceBase::InsertGVGKey(DWORD, DWORD) -> void { MT_PLATFORM_STUB(); } auto CInstanceBase::RemoveGVGKey(DWORD, DWORD) -> void { MT_PLATFORM_STUB(); } auto CInstanceBase::InsertDUELKey(DWORD, DWORD) -> void { MT_PLATFORM_STUB(); } auto CInstanceBase::__FindDUELKey(DWORD, DWORD) -> bool { MT_PLATFORM_STUB(); return mt_platform_stub_return(); } auto CInstanceBase::GetEventHandlerRef() -> CActorInstance::IEventHandler & { MT_PLATFORM_STUB(); return mt_platform_stub_return(); } auto CInstanceBase::IsUsingSkill() -> BOOL { MT_PLATFORM_STUB(); return mt_platform_stub_return(); } auto CInstanceBase::isLock() -> BOOL { MT_PLATFORM_STUB(); return mt_platform_stub_return(); } auto CInstanceBase::__EffectContainer_AttachEffect(DWORD) -> DWORD { MT_PLATFORM_STUB(); return mt_platform_stub_return(); } auto CInstanceBase::__EffectContainer_DetachEffect(DWORD) -> void { MT_PLATFORM_STUB(); } auto CInstanceBase::RegisterTitleName(int, const char *) -> void { MT_PLATFORM_STUB(); } auto CInstanceBase::RegisterNameColor(UINT, UINT, UINT, UINT) -> bool { MT_PLATFORM_STUB(); return mt_platform_stub_return(); } auto CInstanceBase::RegisterTitleColor(UINT, UINT, UINT, UINT) -> bool { MT_PLATFORM_STUB(); return mt_platform_stub_return(); } auto CInstanceBase::SetDustGap(float) -> void { MT_PLATFORM_STUB(); } auto CInstanceBase::SetHorseDustGap(float) -> void { MT_PLATFORM_STUB(); } auto CInstanceBase::SetEmpireNameMode(bool) -> void { MT_PLATFORM_STUB(); } auto CInstanceBase::SCRIPT_SetAffect(UINT, bool) -> void { MT_PLATFORM_STUB(); } auto CInstanceBase::SetAlpha(float) -> void { MT_PLATFORM_STUB(); } auto CInstanceBase::Revive() -> void { MT_PLATFORM_STUB(); } auto CInstanceBase::Hide() -> void { MT_PLATFORM_STUB(); } auto CInstanceBase::Show() -> void { MT_PLATFORM_STUB(); } auto CInstanceBase::SetDirection(int) -> void { MT_PLATFORM_STUB(); } auto CInstanceBase::SetLoopMotion(WORD, float, float) -> void { MT_PLATFORM_STUB(); } auto CInstanceBase::PushLoopMotion(WORD, float, float) -> void { MT_PLATFORM_STUB(); } auto CInstanceBase::IsPossibleEmoticon() -> bool { MT_PLATFORM_STUB(); return mt_platform_stub_return(); }