// Platform skeleton for EterGrnLib/ModelInstance.h (40250 EterGrnLib/ModelInstance.cpp), generated by platform_stub.py. // Every MT_PLATFORM_STUB() body is unimplemented: replace it with the platform implementation. #include "EterGrnLib/StdAfx.h" #include "EterGrnLib/ModelInstance.h" #include "../PlatformStub.h" auto CGrannyModelInstance::DestroySystem() -> void { MT_PLATFORM_STUB(); } auto CGrannyModelInstance::New() -> CGrannyModelInstance * { MT_PLATFORM_STUB(); return mt_platform_stub_return(); } auto CGrannyModelInstance::Delete(CGrannyModelInstance *) -> void { MT_PLATFORM_STUB(); } decltype(CGrannyModelInstance::ms_kPool) CGrannyModelInstance::ms_kPool{}; CGrannyModelInstance::CGrannyModelInstance() { MT_PLATFORM_STUB(); } CGrannyModelInstance::~CGrannyModelInstance() { MT_PLATFORM_STUB(); } auto CGrannyModelInstance::IsEmpty() -> bool { MT_PLATFORM_STUB(); return mt_platform_stub_return(); } auto CGrannyModelInstance::Clear() -> void { MT_PLATFORM_STUB(); } auto CGrannyModelInstance::CreateDeviceObjects() -> bool { MT_PLATFORM_STUB(); return mt_platform_stub_return(); } auto CGrannyModelInstance::DestroyDeviceObjects() -> void { MT_PLATFORM_STUB(); } auto CGrannyModelInstance::Update(DWORD) -> void { MT_PLATFORM_STUB(); } auto CGrannyModelInstance::UpdateLocalTime(float) -> void { MT_PLATFORM_STUB(); } auto CGrannyModelInstance::UpdateTransform(D3DXMATRIX *, float) -> void { MT_PLATFORM_STUB(); } auto CGrannyModelInstance::UpdateSkeleton(const D3DXMATRIX *, float) -> void { MT_PLATFORM_STUB(); } auto CGrannyModelInstance::DeformNoSkin(const D3DXMATRIX *) -> void { MT_PLATFORM_STUB(); } auto CGrannyModelInstance::Deform(const D3DXMATRIX *) -> void { MT_PLATFORM_STUB(); } auto CGrannyModelInstance::RenderWithOneTexture() -> void { MT_PLATFORM_STUB(); } auto CGrannyModelInstance::RenderWithTwoTexture() -> void { MT_PLATFORM_STUB(); } auto CGrannyModelInstance::BlendRenderWithOneTexture() -> void { MT_PLATFORM_STUB(); } auto CGrannyModelInstance::BlendRenderWithTwoTexture() -> void { MT_PLATFORM_STUB(); } auto CGrannyModelInstance::RenderWithoutTexture() -> void { MT_PLATFORM_STUB(); } auto CGrannyModelInstance::GetModel() -> CGrannyModel * { MT_PLATFORM_STUB(); return mt_platform_stub_return(); } auto CGrannyModelInstance::SetMaterialImagePointer(const char *, CGraphicImage *) -> void { MT_PLATFORM_STUB(); } auto CGrannyModelInstance::SetMaterialData(const char *, const SMaterialData &) -> void { MT_PLATFORM_STUB(); } auto CGrannyModelInstance::SetSpecularInfo(const char *, BOOL, float) -> void { MT_PLATFORM_STUB(); } auto CGrannyModelInstance::SetMainModelPointer(CGrannyModel *, CGraphicVertexBuffer *) -> void { MT_PLATFORM_STUB(); } auto CGrannyModelInstance::SetLinkedModelPointer(CGrannyModel *, CGraphicVertexBuffer *, CGrannyModelInstance **) -> void { MT_PLATFORM_STUB(); } auto CGrannyModelInstance::SetMotionPointer(const CGrannyMotion *, float, int, float) -> void { MT_PLATFORM_STUB(); } auto CGrannyModelInstance::ChangeMotionPointer(const CGrannyMotion *, int, float) -> void { MT_PLATFORM_STUB(); } auto CGrannyModelInstance::SetMotionAtEnd() -> void { MT_PLATFORM_STUB(); } auto CGrannyModelInstance::IsMotionPlaying() -> bool { MT_PLATFORM_STUB(); return mt_platform_stub_return(); } auto CGrannyModelInstance::CopyMotion(CGrannyModelInstance *, bool) -> void { MT_PLATFORM_STUB(); } auto CGrannyModelInstance::SetLocalTime(float) -> void { MT_PLATFORM_STUB(); } auto CGrannyModelInstance::ResetLocalTime() -> int { MT_PLATFORM_STUB(); return mt_platform_stub_return(); } auto CGrannyModelInstance::GetLocalTime() -> float { MT_PLATFORM_STUB(); return mt_platform_stub_return(); } auto CGrannyModelInstance::GetNextTime() -> float { MT_PLATFORM_STUB(); return mt_platform_stub_return(); } auto CGrannyModelInstance::GetDeformableVertexCount() -> DWORD { MT_PLATFORM_STUB(); return mt_platform_stub_return(); } auto CGrannyModelInstance::GetVertexCount() -> DWORD { MT_PLATFORM_STUB(); return mt_platform_stub_return(); } auto CGrannyModelInstance::GetBoneMatrixPointer(int) const -> const float * { MT_PLATFORM_STUB(); return mt_platform_stub_return(); } auto CGrannyModelInstance::GetCompositeBoneMatrixPointer(int) const -> const float * { MT_PLATFORM_STUB(); return mt_platform_stub_return(); } auto CGrannyModelInstance::GetMeshMatrixPointer(int, const D3DXMATRIX **) const -> bool { MT_PLATFORM_STUB(); return mt_platform_stub_return(); } auto CGrannyModelInstance::GetBoneIndexByName(const char *, int *) const -> bool { MT_PLATFORM_STUB(); return mt_platform_stub_return(); } auto CGrannyModelInstance::SetParentModelInstance(const CGrannyModelInstance *, const char *) -> void { MT_PLATFORM_STUB(); } auto CGrannyModelInstance::SetParentModelInstance(const CGrannyModelInstance *, int) -> void { MT_PLATFORM_STUB(); } auto CGrannyModelInstance::Intersect(const D3DXMATRIX *, float *, float *, float *) -> bool { MT_PLATFORM_STUB(); return mt_platform_stub_return(); } auto CGrannyModelInstance::MakeBoundBox(TBoundBox *, const float *, const float *, const float *, D3DXVECTOR3 *, D3DXVECTOR3 *) -> void { MT_PLATFORM_STUB(); } auto CGrannyModelInstance::GetBoundBox(D3DXVECTOR3 *, D3DXVECTOR3 *) -> void { MT_PLATFORM_STUB(); } auto CGrannyModelInstance::ReloadTexture() -> void { MT_PLATFORM_STUB(); } auto CGrannyModelInstance::__Initialize() -> void { MT_PLATFORM_STUB(); } auto CGrannyModelInstance::__DestroyModelInstance() -> void { MT_PLATFORM_STUB(); } auto CGrannyModelInstance::__DestroyMeshMatrices() -> void { MT_PLATFORM_STUB(); } auto CGrannyModelInstance::__DestroyDynamicVertexBuffer() -> void { MT_PLATFORM_STUB(); } auto CGrannyModelInstance::__CreateModelInstance() -> void { MT_PLATFORM_STUB(); } auto CGrannyModelInstance::__CreateMeshMatrices() -> void { MT_PLATFORM_STUB(); } auto CGrannyModelInstance::__CreateDynamicVertexBuffer() -> void { MT_PLATFORM_STUB(); } auto CGrannyModelInstance::__DestroyWorldPose() -> void { MT_PLATFORM_STUB(); } auto CGrannyModelInstance::__CreateWorldPose(CGrannyModelInstance *) -> void { MT_PLATFORM_STUB(); } auto CGrannyModelInstance::__CreateMeshBindingVector(CGrannyModelInstance *) -> bool { MT_PLATFORM_STUB(); return mt_platform_stub_return(); } auto CGrannyModelInstance::__DestroyMeshBindingVector() -> void { MT_PLATFORM_STUB(); } auto CGrannyModelInstance::__GetMeshBoneIndices(unsigned int) const -> int * { MT_PLATFORM_STUB(); return mt_platform_stub_return(); } auto CGrannyModelInstance::__IsDeformableVertexBuffer() -> bool { MT_PLATFORM_STUB(); return mt_platform_stub_return(); } auto CGrannyModelInstance::__SetSharedDeformableVertexBuffer(CGraphicVertexBuffer *) -> void { MT_PLATFORM_STUB(); } auto CGrannyModelInstance::__GetDeformableD3DVertexBufferPtr() -> IDirect3DVertexBuffer8 * { MT_PLATFORM_STUB(); return mt_platform_stub_return(); } auto CGrannyModelInstance::__GetDeformableVertexBufferRef() -> CGraphicVertexBuffer & { MT_PLATFORM_STUB(); return mt_platform_stub_return(); } auto CGrannyModelInstance::__GetWorldPosePtr() const -> granny_world_pose * { MT_PLATFORM_STUB(); return mt_platform_stub_return(); } auto CGrannyModelInstance::UpdateWorldPose() -> void { MT_PLATFORM_STUB(); } auto CGrannyModelInstance::UpdateWorldMatrices(const D3DXMATRIX *) -> void { MT_PLATFORM_STUB(); } auto CGrannyModelInstance::DeformPNTVertices(void *) -> void { MT_PLATFORM_STUB(); } auto CGrannyModelInstance::RenderMeshNodeListWithOneTexture(CGrannyMesh::EType, CGrannyMaterial::EType) -> void { MT_PLATFORM_STUB(); } auto CGrannyModelInstance::RenderMeshNodeListWithTwoTexture(CGrannyMesh::EType, CGrannyMaterial::EType) -> void { MT_PLATFORM_STUB(); } auto CGrannyModelInstance::RenderMeshNodeListWithoutTexture(CGrannyMesh::EType, CGrannyMaterial::EType) -> void { MT_PLATFORM_STUB(); }