Client-only port of ENABLE_GRAPHIC_ON_OFF / HIDE_OBJECTS: five effect levels toggle attached actor effects via Active/Deactive, tree and cloud parts use background.SetVisiblePart, plus shortcuts for the original name and damage options. mt_display window, mt_display.cfg, port.display test, docs/AVA2-DISPLAY.md. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
47 lines
907 B
Plaintext
47 lines
907 B
Plaintext
# Metin2 game assets are private. Do not publish or redistribute Ymir art.
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# build
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/build/
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/build-*/
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/cmake-build-*/
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/dist/
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compile_commands.json
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# misc
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.DS_Store
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*.tmp
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*.o
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*.a
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__pycache__/
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*.pyc
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.env.live-smoke.local
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# credential files never enter git.
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*.credentials
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*.credentials.json
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.env.*.local
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# clangd
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/.cache/
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# oracle: cross-compiled exe + leaked Granny DLL (size / RAD IP — never commit;
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# tools/granny-oracle/build-wine.sh rebuilds). See tools/granny-oracle/README.md.
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/tools/granny-oracle/oracle.exe
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/tools/granny-oracle/*.dll
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/tools/granny-oracle/*.dylib
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# Written by 40250 uitaskbar.py at runtime.
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/mouse.cfg
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# Written at runtime by the mt_* option windows (mt_pickup, mt_display, ...).
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/mt_*.cfg
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/Client/mt_*.cfg
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# native Android client (./android/build.sh): SDL3 download, NDK builds, Gradle output
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/android/.gradle/
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/android/app/build/
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/android/build/
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/android/local.properties
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