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metin2-client/audit/port-map/GameLib/MapOutdoorRenderSTP.cpp.json
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{
"reference": "GameLib/MapOutdoorRenderSTP.cpp",
"reference_sha256": "a9665552c1e19e9a4449c81b51274f1ea10dd14a29bd4c2fe460387c03b6a371",
"priority": "P4",
"contracts": [],
"functions": {
"CMapOutdoor::__RenderTerrain_RenderSoftwareTransformPatch": {
"status": "NEEDS_LIVE",
"impl": [
"src/platform/GameLib/MapOutdoorRenderSTP.cpp:CMapOutdoor::__RenderTerrain_RenderSoftwareTransformPatch"
],
"note": "Verbatim 40250 body plus an early return when IsNativeTerrainRenderEnabled() is false (Godot terrain adapter path, PORT-PLAN \u00a73), same gate as HTP. Reached only with SOFTWARE_TILING 1 or a non-fast-T&L device. Fake-server STP frame matches HTP layout; pixel parity vs a 40250 STP frame not verified. Opt-in MT_DIAGNOSTIC_SKIP_RENDER isolates drawing only for device profiling; absent on normal launches, simulation/network unchanged. See tools/perf/run_render_isolation.py and docs/XIAOMI8LITE-RENDER-ISOLATION-20260930.md."
},
"CMapOutdoor::__SoftwareTransformPatch_RenderPatchSplat": {
"status": "NEEDS_LIVE",
"impl": [
"src/platform/GameLib/MapOutdoorRenderSTP.cpp:CMapOutdoor::__SoftwareTransformPatch_RenderPatchSplat"
],
"note": "Drawn via XYZRHW through RecordingDevice/native_render (fixed 2026-09-28: pretransformed Y mapping, negative-rhw clip, specular-alpha vertex fog); fake-server frame with SOFTWARE_TILING forced matches the HTP layout; pixel parity vs a 40250 STP frame not verified."
},
"CMapOutdoor::__SoftwareTransformPatch_RenderPatchNone": {
"status": "NEEDS_LIVE",
"impl": [
"src/platform/GameLib/MapOutdoorRenderSTP.cpp:CMapOutdoor::__SoftwareTransformPatch_RenderPatchNone"
],
"note": "Drawn via XYZRHW through RecordingDevice/native_render (fixed 2026-09-28: pretransformed Y mapping, negative-rhw clip, specular-alpha vertex fog); fake-server frame with SOFTWARE_TILING forced matches the HTP layout; pixel parity vs a 40250 STP frame not verified."
},
"CMapOutdoor::__SoftwareTransformPatch_ApplyStaticShadowRenderState": {
"status": "PORTED",
"impl": [
"src/platform/GameLib/MapOutdoorRenderSTP.cpp:CMapOutdoor::__SoftwareTransformPatch_ApplyStaticShadowRenderState"
]
},
"CMapOutdoor::__SoftwareTransformPatch_ApplyDynamicShadowRenderState": {
"status": "PORTED",
"impl": [
"src/platform/GameLib/MapOutdoorRenderSTP.cpp:CMapOutdoor::__SoftwareTransformPatch_ApplyDynamicShadowRenderState"
]
},
"CMapOutdoor::__SoftwareTransformPatch_ApplyFogShadowRenderState": {
"status": "PORTED",
"impl": [
"src/platform/GameLib/MapOutdoorRenderSTP.cpp:CMapOutdoor::__SoftwareTransformPatch_ApplyFogShadowRenderState"
]
},
"CMapOutdoor::__SoftwareTransformPatch_RestoreStaticShadowRenderState": {
"status": "PORTED",
"impl": [
"src/platform/GameLib/MapOutdoorRenderSTP.cpp:CMapOutdoor::__SoftwareTransformPatch_RestoreStaticShadowRenderState"
]
},
"CMapOutdoor::__SoftwareTransformPatch_RestoreDynamicShadowRenderState": {
"status": "PORTED",
"impl": [
"src/platform/GameLib/MapOutdoorRenderSTP.cpp:CMapOutdoor::__SoftwareTransformPatch_RestoreDynamicShadowRenderState"
]
},
"CMapOutdoor::__SoftwareTransformPatch_RestoreFogShadowRenderState": {
"status": "PORTED",
"impl": [
"src/platform/GameLib/MapOutdoorRenderSTP.cpp:CMapOutdoor::__SoftwareTransformPatch_RestoreFogShadowRenderState"
]
},
"CMapOutdoor::__SoftwareTransformPatch_ApplyRenderState": {
"status": "PORTED",
"impl": [
"src/platform/GameLib/MapOutdoorRenderSTP.cpp:CMapOutdoor::__SoftwareTransformPatch_ApplyRenderState"
]
},
"CMapOutdoor::__SoftwareTransformPatch_RestoreRenderState": {
"status": "PORTED",
"impl": [
"src/platform/GameLib/MapOutdoorRenderSTP.cpp:CMapOutdoor::__SoftwareTransformPatch_RestoreRenderState"
]
},
"CMapOutdoor::__SoftwareTransformPatch_BuildPipeline": {
"status": "PORTED",
"impl": [
"src/platform/GameLib/MapOutdoorRenderSTP.cpp:CMapOutdoor::__SoftwareTransformPatch_BuildPipeline"
]
},
"CMapOutdoor::__SoftwareTransformPatch_SetTransform": {
"status": "PORTED",
"impl": [
"src/platform/GameLib/MapOutdoorRenderSTP.cpp:CMapOutdoor::__SoftwareTransformPatch_SetTransform"
]
},
"CMapOutdoor::__SoftwareTransformPatch_SetSplatStream": {
"status": "PORTED",
"impl": [
"src/platform/GameLib/MapOutdoorRenderSTP.cpp:CMapOutdoor::__SoftwareTransformPatch_SetSplatStream"
]
},
"CMapOutdoor::__SoftwareTransformPatch_SetShadowStream": {
"status": "PORTED",
"impl": [
"src/platform/GameLib/MapOutdoorRenderSTP.cpp:CMapOutdoor::__SoftwareTransformPatch_SetShadowStream"
]
},
"CMapOutdoor::__SoftwareTransformPatch_Initialize": {
"status": "PORTED",
"impl": [
"src/platform/GameLib/MapOutdoorRenderSTP.cpp:CMapOutdoor::__SoftwareTransformPatch_Initialize"
]
},
"CMapOutdoor::__SoftwareTransformPatch_Create": {
"status": "PORTED",
"impl": [
"src/platform/GameLib/MapOutdoorRenderSTP.cpp:CMapOutdoor::__SoftwareTransformPatch_Create"
]
},
"CMapOutdoor::__SoftwareTransformPatch_Destroy": {
"status": "PORTED",
"impl": [
"src/platform/GameLib/MapOutdoorRenderSTP.cpp:CMapOutdoor::__SoftwareTransformPatch_Destroy"
]
}
}
}