The server checks a move only for its distance and speed, so the local character skips the background-object and map-attribute collision. Other characters and doors still block it. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The server checks a move only for its distance and speed, so the local character skips the background-object and map-attribute collision. Other characters and doors still block it. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>