Files
metin2-client/extension/src/platform/ScriptLib/PythonBoot.cpp
T
shenleiandClaude Opus 5.5 4d9b800efb 2V1-b/c: PythonNetworkStream phases, AccountConnector and the net module
Port PythonNetworkStream with its HandShake/Login/Select/Loading/Offline
phases, AccountConnector and PythonNetworkStreamModule verbatim; the net
stub goes. PythonBoot creates the network stream, account connector,
player, flying manager and effect manager like CPythonApplication, and
app.Create/Process drive CNetworkDevice and both connectors.

Packet.h long fields become 32-bit LONG; port.packet checks 38
login/select/loading packet sizes against wire_classic.h. Unported units
in the link closure live under platform/pending/ as stand-ins. The macOS
gate now builds all and finds iconv.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-23 15:02:14 +09:00

433 lines
13 KiB
C++

// See PythonBoot.h. The sequence is 40250 UserInterface.cpp:241-352 (RunMainScript) and 419-434 (Main),
// split so the launcher can outlive the call that creates it.
#include "ScriptLib/StdAfx.h"
#include "ScriptLib/PythonLauncher.h"
#include "ScriptLib/Resource.h"
#include "UserInterface/StdAfx.h" // initpack and the rest of the module initializer list
#include "EterPythonLib/StdAfx.h"
#include "EterBase/Timer.h"
#include "EterLib/Util.h"
#include "UserInterface/PythonNetworkStream.h"
#include "UserInterface/AccountConnector.h"
#include "UserInterface/PythonPlayer.h"
#include "GameLib/FlyingObjectManager.h"
#include "EffectLib/EffectManager.h"
#include "PythonBoot.h"
#include "PythonHost.h"
#include "../EterLib/UIRenderCommands.h"
#include "../EterBase/LogBox.h"
#include <condition_variable>
#include <memory>
#include <mutex>
#include <pthread.h>
namespace
{
// 40250 has this on Main()'s stack. CPythonLauncher is a CSingleton, so there is still only ever one.
std::unique_ptr<CPythonLauncher> g_launcher;
std::unique_ptr<UI::CWindowManager> g_window_manager;
std::unique_ptr<CPythonResource> g_resource;
// 40250 CPythonApplication::m_timer; CSlotWindow's cool time and Process() read it via Instance().
std::unique_ptr<CTimer> g_timer;
// 40250 CPythonApplication::m_pyNetworkStream and m_kAccountConnector (CSingletons); the app loop
// processes them every frame and the net module reaches them through Instance().
std::unique_ptr<CPythonNetworkStream> g_network_stream;
std::unique_ptr<CAccountConnector> g_account_connector;
// 40250 CPythonApplication::m_pyPlayer, m_FlyingManager and m_kEftMgr: the loading phase clears them
// (CPythonNetworkStream::SetLoadingPhase). PythonPlayer and FlyingObjectManager are platform/pending stand-ins.
std::unique_ptr<CPythonPlayer> g_player;
std::unique_ptr<CFlyingManager> g_flying_manager;
std::unique_ptr<CEffectManager> g_effect_manager;
bool fail(std::string* error, const std::string& text)
{
if (error)
*error = text;
return false;
}
// PORT: 40250 RunApp() blocks inside app.Loop() (CPythonApplication::Loop, PythonApplication.cpp:980)
// and only returns to run mainStream.Destroy() when the window closes. Godot owns the frame loop here,
// so system.py runs on its own thread and the two threads pass a baton: exactly one of them runs at
// any time. Loop() hands the baton back after every Process(), and the host hands it over once per
// Godot frame (AppFrame). The script keeps its original control flow — including the code after
// app.Loop() — without ever blocking the Godot main thread for more than one Process().
struct ScriptFiber
{
enum Turn { Host, Script };
std::mutex mutex;
std::condition_variable cv;
Turn turn = Host;
pthread_t thread{};
bool alive = false; // the thread exists and has not been joined
bool finished = false; // RunMainScript's body returned
bool looping = false; // parked inside CPythonApplication::Loop
bool quit = false; // app.Exit / app.Abort / Stop
bool ok = false;
std::string error;
std::string command_line;
};
ScriptFiber g_fiber;
thread_local bool t_on_fiber = false;
// Caller holds the GIL. Returns with the GIL held again after the script has given the baton back.
void hand_to_script()
{
PyThreadState* state = PyEval_SaveThread();
{
std::unique_lock<std::mutex> lock(g_fiber.mutex);
g_fiber.turn = ScriptFiber::Script;
g_fiber.cv.notify_all();
g_fiber.cv.wait(lock, [] { return g_fiber.turn == ScriptFiber::Host; });
}
PyEval_RestoreThread(state);
}
void join_fiber()
{
if (!g_fiber.alive)
return;
PyThreadState* state = PyEval_SaveThread();
pthread_join(g_fiber.thread, nullptr);
PyEval_RestoreThread(state);
g_fiber.alive = false;
}
bool run_main_script_body(const char* lpCmdLine, std::string* error);
void* fiber_main(void*)
{
{
std::unique_lock<std::mutex> lock(g_fiber.mutex);
g_fiber.cv.wait(lock, [] { return g_fiber.turn == ScriptFiber::Script; });
}
t_on_fiber = true;
PyGILState_STATE gil = PyGILState_Ensure();
std::string error;
const bool ok = run_main_script_body(g_fiber.command_line.c_str(), &error);
PyGILState_Release(gil);
std::lock_guard<std::mutex> lock(g_fiber.mutex);
g_fiber.ok = ok;
g_fiber.error = error;
g_fiber.finished = true;
g_fiber.looping = false;
g_fiber.turn = ScriptFiber::Host;
g_fiber.cv.notify_all();
return nullptr;
}
}
void init_2v0_gameplay_stubs();
namespace PythonBoot
{
bool IsRunning()
{
return g_launcher != nullptr;
}
void SetUISize(int width, int height)
{
if (!g_window_manager || width <= 0 || height <= 0) return;
g_window_manager->SetScreenSize(width, height);
g_window_manager->SetResolution(width, height);
UIRenderSetSize(width, height);
}
void UIMouseMove(int x, int y)
{
if (g_window_manager) g_window_manager->RunMouseMove(x, y);
}
void UIMouseButton(int button, bool pressed, int x, int y)
{
if (!g_window_manager) return;
g_window_manager->RunMouseMove(x, y);
switch (button)
{
case 1: if (pressed) g_window_manager->RunMouseLeftButtonDown(x, y); else g_window_manager->RunMouseLeftButtonUp(x, y); break;
case 2: if (pressed) g_window_manager->RunMouseRightButtonDown(x, y); else g_window_manager->RunMouseRightButtonUp(x, y); break;
case 3: if (pressed) g_window_manager->RunMouseMiddleButtonDown(x, y); else g_window_manager->RunMouseMiddleButtonUp(x, y); break;
default: break;
}
}
// 40250 CPythonApplication::OnKeyDown/OnKeyUp (PythonApplicationEvent.cpp:130-146): ESC first goes
// to RunPressEscapeKey (the OnPressEscapeKey chain every dialog closes on), then to RunKeyDown.
void UIKey(int key, bool pressed)
{
if (!g_window_manager) return;
if (pressed)
{
if (DIK_ESCAPE == key)
g_window_manager->RunPressEscapeKey();
g_window_manager->RunKeyDown(key);
}
else
g_window_manager->RunKeyUp(key);
}
void UIUpdate()
{
// While system.py is inside app.Loop(), one host frame is one CPythonApplication::Process(),
// which updates and renders the window tree itself.
if (IsAppLooping()) { AppFrame(); return; }
if (g_window_manager) g_window_manager->Update();
}
void UIRender()
{
if (IsAppLooping()) return;
UIRenderBeginFrame();
if (g_window_manager) g_window_manager->Render();
}
bool Start(const char* stdlib_path, std::string* error)
{
if (g_launcher)
return true;
// 40250 Main (UserInterface.cpp:410): if (LocaleService_LoadGlobal(hInstance)) SetDefaultCodePage(...).
// PORT: the platform LocaleService is already the supplied locale.cfg (en, code page 1252).
SetDefaultCodePage(LocaleService_GetCodePage());
const std::string stdlib = (stdlib_path && *stdlib_path) ? stdlib_path : PythonHost::DefaultStdLibPath();
if (stdlib.empty())
return fail(error, "no Python standard library path (Metin2Python.stdlib_path / $MT_PYTHON_STDLIB)");
// The flags have to be set before the interpreter starts, i.e. before the constructor below.
PythonHost::Configure();
g_launcher = std::make_unique<CPythonLauncher>(); // Py_Initialize
// The script fiber (RunMainScript) is a second OS thread; 2.7 creates the GIL lazily.
PyEval_InitThreads();
if (!g_launcher->Create())
{
Stop();
return fail(error, "CPythonLauncher::Create failed");
}
std::string stdlib_error;
if (!PythonHost::InstallStdLib(stdlib.c_str(), &stdlib_error))
{
Stop();
return fail(error, "InstallStdLib(" + stdlib + "): " + stdlib_error);
}
g_timer = std::make_unique<CTimer>();
g_resource = std::make_unique<CPythonResource>();
g_window_manager = std::make_unique<UI::CWindowManager>();
g_network_stream = std::make_unique<CPythonNetworkStream>();
g_account_connector = std::make_unique<CAccountConnector>();
g_player = std::make_unique<CPythonPlayer>();
g_flying_manager = std::make_unique<CFlyingManager>();
g_effect_manager = std::make_unique<CEffectManager>();
return true;
}
}
namespace
{
// Mirrors 40250 RunMainScript. Runs on the script fiber.
bool run_main_script_body(const char* lpCmdLine, std::string* error)
{
CPythonLauncher& pyLauncher = *g_launcher;
// The module initializers follow 40250's order; missing modules arrive in later 2V steps.
initpack();
initdbg();
initgrp();
initgrpImage();
initgrpText();
initwndMgr();
initapp();
initnet();
init_2v0_gameplay_stubs();
ClearLogBoxMessage();
NANOBEGIN
// RegisterDebugFlag
{
std::string stRegisterDebugFlag;
#ifdef _DISTRIBUTE
stRegisterDebugFlag ="__DEBUG__ = 0";
#else
stRegisterDebugFlag ="__DEBUG__ = 1";
#endif
if (!pyLauncher.RunLine(stRegisterDebugFlag.c_str()))
{
TraceError("RegisterDebugFlag Error");
return fail(error, "RegisterDebugFlag Error: " + LastLogBoxMessage());
}
}
// RegisterCommandLine.
// PORT: the "-cs"/"-ncs" auto-login argument is passed through unchanged. Decoding it needs
// EterBase/Utils.cpp SplitLine and EterLib/Util.cpp base64_decode, which are declared but not ported
// yet; they belong to the login track (批次 2V1) and nothing in this host passes -cs today.
{
std::string stRegisterCmdLine;
std::string stCmdLine = lpCmdLine ? lpCmdLine : "";
stRegisterCmdLine ="__COMMAND_LINE__ = ";
stRegisterCmdLine+='"';
stRegisterCmdLine+=stCmdLine;
stRegisterCmdLine+='"';
const CHAR* c_szRegisterCmdLine=stRegisterCmdLine.c_str();
if (!pyLauncher.RunLine(c_szRegisterCmdLine))
{
TraceError("RegisterCommandLine Error");
return fail(error, "RegisterCommandLine Error: " + LastLogBoxMessage());
}
}
// PORT: 40250 also honours "--pause-before-create-window" here with system("pause") and the XTrap
// init check. Neither exists on this platform (no console to pause, no XTrap), so only the RunFile
// is kept.
{
if (!pyLauncher.RunFile("system.py"))
{
TraceError("RunMain Error");
return fail(error, "RunMain Error: " + LastLogBoxMessage());
}
// system.py catches failures in prototype.py and calls dbg.LogBox. Its outer
// RunFile then succeeds, so surface that recorded failure to the Godot host.
if (!LastLogBoxMessage().empty())
return fail(error, "RunMain Error: " + LastLogBoxMessage());
}
NANOEND
return true;
}
}
namespace PythonBoot
{
bool RunMainScript(const char* lpCmdLine, std::string* error)
{
if (!g_launcher)
return fail(error, "PythonBoot::Start has not run");
if (g_fiber.alive)
return fail(error, "RunMainScript is already running");
g_fiber.turn = ScriptFiber::Host;
g_fiber.finished = g_fiber.looping = g_fiber.quit = g_fiber.ok = false;
g_fiber.error.clear();
g_fiber.command_line = lpCmdLine ? lpCmdLine : "";
// 40250's main thread has the default 1 MB Windows stack; Python frames are deep during
// uiScriptLocale/ui imports, so give the script thread more than a secondary thread's default.
pthread_attr_t attr;
pthread_attr_init(&attr);
pthread_attr_setstacksize(&attr, 16u * 1024u * 1024u);
const int rc = pthread_create(&g_fiber.thread, &attr, fiber_main, nullptr);
pthread_attr_destroy(&attr);
if (rc != 0)
return fail(error, "cannot start the script thread");
g_fiber.alive = true;
hand_to_script(); // until system.py parks in app.Loop() or returns
if (g_fiber.finished)
{
join_fiber();
if (!g_fiber.ok)
return fail(error, g_fiber.error);
}
return true;
}
bool IsAppLooping()
{
return g_fiber.alive && g_fiber.looping && !g_fiber.finished;
}
bool AppFrame()
{
if (!IsAppLooping())
return false;
hand_to_script();
if (g_fiber.finished)
join_fiber();
return IsAppLooping();
}
bool AppLoopWait()
{
if (!t_on_fiber)
return false;
g_fiber.looping = true;
if (g_fiber.quit)
return false;
PyThreadState* state = PyEval_SaveThread();
{
std::unique_lock<std::mutex> lock(g_fiber.mutex);
g_fiber.turn = ScriptFiber::Host;
g_fiber.cv.notify_all();
g_fiber.cv.wait(lock, [] { return g_fiber.turn == ScriptFiber::Script; });
}
PyEval_RestoreThread(state);
return !g_fiber.quit;
}
void AppRequestQuit()
{
g_fiber.quit = true;
}
bool RunLine(const char* source, std::string* error)
{
if (!g_launcher)
return fail(error, "PythonBoot::Start has not run");
ClearLogBoxMessage();
if (!g_launcher->RunLine(source ? source : ""))
return fail(error, LastLogBoxMessage());
return true;
}
void Stop()
{
if (!g_launcher)
return;
// In 40250, closing the window ends Loop(); RunApp() then runs mainStream.Destroy() and returns.
if (g_fiber.alive)
{
AppRequestQuit();
while (g_fiber.alive && !g_fiber.finished)
hand_to_script();
join_fiber();
}
g_fiber.finished = false;
// 40250 Main(): pyLauncher.Clear() runs before app->Destroy()/delete app, so the window manager
// (a CPythonApplication member) is still alive while Py_Finalize runs the windows' __del__.
g_launcher->Clear();
g_effect_manager.reset();
g_flying_manager.reset();
g_player.reset();
g_account_connector.reset();
g_network_stream.reset();
g_window_manager.reset();
g_resource.reset();
g_timer.reset();
g_launcher.reset();
}
}
// winuser.h (declared in the port's windows.h shim). WM_QUIT ends 40250's CPythonApplication::Loop;
// here the script fiber's loop ends the same way.
void PostQuitMessage(int)
{
PythonBoot::AppRequestQuit();
}