CGraphicText, CGraphicFontTexture and CGraphicDib are the 40250 bodies verbatim; CGraphicTextInstance is verbatim except that its D3D draws become UI render commands (one image quad per glyph, Bar for cursor/underline). - platform/Win32Gdi.cpp: the GDI subset those files call, over vendored FreeType 2.13.3, following GDI's LOGFONT cell height, win metrics and gasp rules; system font lookup with substitute and CJK fallback faces - Win32Crt: MultiByteToWideChar / WideCharToMultiByte (UTF-8 and 1252 by hand, other code pages through iconv) - CGraphicImageTexture memory textures: glyph pages reach Godot as "mem:<id>@<revision>"; Metin2PythonHost.memory_texture + Canvas cache - Util.cpp code page / font face table, SetDefaultCodePage at boot, DefaultFont_* block, fnt resource type, GetMaxTextureWidth/Height - TextTag, StringCodec, Arabic, Vietnamese copied from 40250 - tests: port.text (Tahoma 12 metrics, alignment, CP949), port.app_loop and python_host_test.gd now check glyph quads instead of text commands Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
178 lines
6.8 KiB
C++
178 lines
6.8 KiB
C++
#include "python_host_node.h"
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#include <godot_cpp/core/class_db.hpp>
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#include "python_stdlib.h"
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#ifdef MTGODOT_HAVE_PYTHON
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// Standard types only — PythonBoot.h keeps <Python-2.7/*> and the Win32 shims out of this translation
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// unit, which has to stay compilable next to godot-cpp.
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#include "platform/ScriptLib/PythonBoot.h"
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#include "platform/EterLib/UIRenderCommands.h"
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#include <string>
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#endif
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#include <godot_cpp/classes/image.hpp>
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#include <godot_cpp/variant/dictionary.hpp>
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#include <godot_cpp/variant/packed_byte_array.hpp>
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using namespace godot;
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namespace mtgodot {
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#ifdef MTGODOT_HAVE_PYTHON
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String Metin2PythonHost::start(const String &stdlib_path) {
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String path = stdlib_path;
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if (path.is_empty()) {
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path = Metin2Python::stdlib_path(false);
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if (path.is_empty()) {
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return String("python27.zip unavailable: ") + Metin2Python::last_error();
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}
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}
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std::string error;
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if (!PythonBoot::Start(path.utf8().get_data(), &error)) {
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return String::utf8(error.c_str());
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}
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return String();
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}
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bool Metin2PythonHost::is_running() {
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return PythonBoot::IsRunning();
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}
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String Metin2PythonHost::run_main_script(const String &command_line) {
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std::string error;
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if (!PythonBoot::RunMainScript(command_line.utf8().get_data(), &error)) {
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return String::utf8(error.c_str());
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}
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return String();
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}
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String Metin2PythonHost::run_line(const String &source) {
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std::string error;
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if (!PythonBoot::RunLine(source.utf8().get_data(), &error)) {
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return String::utf8(error.c_str());
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}
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return String();
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}
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bool Metin2PythonHost::is_app_looping() { return PythonBoot::IsAppLooping(); }
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void Metin2PythonHost::set_ui_size(int width, int height) { PythonBoot::SetUISize(width, height); }
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void Metin2PythonHost::ui_mouse_move(int x, int y) { PythonBoot::UIMouseMove(x, y); }
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void Metin2PythonHost::ui_mouse_button(int button, bool pressed, int x, int y) {
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PythonBoot::UIMouseButton(button, pressed, x, y);
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}
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void Metin2PythonHost::ui_key(int key, bool pressed) { PythonBoot::UIKey(key, pressed); }
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void Metin2PythonHost::ui_update() { PythonBoot::UIUpdate(); }
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Array Metin2PythonHost::ui_render_commands() {
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PythonBoot::UIRender();
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Array out;
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for (const auto &command : UIRenderCommands()) {
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Dictionary item;
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item["kind"] = command.kind == UIRenderCommand::Bar ? "bar" :
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(command.kind == UIRenderCommand::Line ? "line" :
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(command.kind == UIRenderCommand::Image ? "image" : "text"));
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item["x1"] = command.x1;
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item["y1"] = command.y1;
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item["x2"] = command.x2;
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item["y2"] = command.y2;
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item["argb"] = static_cast<int64_t>(command.argb);
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item["clip_x1"] = command.clip_x1;
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item["clip_y1"] = command.clip_y1;
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item["clip_x2"] = command.clip_x2;
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item["clip_y2"] = command.clip_y2;
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if (command.kind == UIRenderCommand::Text || command.kind == UIRenderCommand::Image)
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item["text"] = String::utf8(command.text.c_str());
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if (command.quad) {
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PackedVector2Array quad;
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for (int i = 0; i < 4; ++i)
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quad.push_back(Vector2(command.qx[i], command.qy[i]));
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item["quad"] = quad;
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item["uv"] = PackedVector2Array({Vector2(command.su, command.sv), Vector2(command.eu, command.sv),
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Vector2(command.su, command.ev), Vector2(command.eu, command.ev)});
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item["blend"] = command.blend;
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}
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out.push_back(item);
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}
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return out;
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}
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Ref<Image> Metin2PythonHost::memory_texture(const String &name, int64_t known_revision) {
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UIMemoryTexture texture;
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if (!UIRenderMemoryTexture(name.utf8().get_data(), &texture) || texture.width <= 0 || texture.height <= 0)
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return Ref<Image>();
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if (known_revision >= 0 && texture.revision == static_cast<std::uint32_t>(known_revision))
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return Ref<Image>();
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PackedByteArray rgba;
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rgba.resize(static_cast<int64_t>(texture.argb.size()) * 4);
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uint8_t *out = rgba.ptrw();
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for (std::uint32_t argb : texture.argb) {
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*out++ = static_cast<uint8_t>(argb >> 16);
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*out++ = static_cast<uint8_t>(argb >> 8);
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*out++ = static_cast<uint8_t>(argb);
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*out++ = static_cast<uint8_t>(argb >> 24);
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}
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return Image::create_from_data(texture.width, texture.height, false, Image::FORMAT_RGBA8, rgba);
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}
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void Metin2PythonHost::stop() {
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PythonBoot::Stop();
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}
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#else
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// Built without -DMTGODOT_EMBED_PYTHON=ON: the class is still registered so GDScript can tell "no
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// interpreter in this build" apart from "the interpreter failed to start".
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String Metin2PythonHost::start(const String &) {
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return String("this build has no embedded Python (-DMTGODOT_EMBED_PYTHON=ON)");
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}
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bool Metin2PythonHost::is_running() {
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return false;
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}
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String Metin2PythonHost::run_main_script(const String &) {
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return String("this build has no embedded Python (-DMTGODOT_EMBED_PYTHON=ON)");
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}
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String Metin2PythonHost::run_line(const String &) {
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return String("this build has no embedded Python (-DMTGODOT_EMBED_PYTHON=ON)");
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}
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bool Metin2PythonHost::is_app_looping() { return false; }
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void Metin2PythonHost::set_ui_size(int, int) {}
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void Metin2PythonHost::ui_mouse_move(int, int) {}
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void Metin2PythonHost::ui_mouse_button(int, bool, int, int) {}
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void Metin2PythonHost::ui_key(int, bool) {}
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void Metin2PythonHost::ui_update() {}
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Array Metin2PythonHost::ui_render_commands() { return Array(); }
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Ref<Image> Metin2PythonHost::memory_texture(const String &, int64_t) { return Ref<Image>(); }
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void Metin2PythonHost::stop() {
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}
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#endif
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void Metin2PythonHost::_bind_methods() {
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ClassDB::bind_static_method("Metin2PythonHost", D_METHOD("start", "stdlib_path"),
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&Metin2PythonHost::start, DEFVAL(String()));
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ClassDB::bind_static_method("Metin2PythonHost", D_METHOD("is_running"), &Metin2PythonHost::is_running);
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ClassDB::bind_static_method("Metin2PythonHost", D_METHOD("run_main_script", "command_line"),
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&Metin2PythonHost::run_main_script, DEFVAL(String()));
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ClassDB::bind_static_method("Metin2PythonHost", D_METHOD("run_line", "source"), &Metin2PythonHost::run_line);
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ClassDB::bind_static_method("Metin2PythonHost", D_METHOD("is_app_looping"), &Metin2PythonHost::is_app_looping);
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ClassDB::bind_static_method("Metin2PythonHost", D_METHOD("set_ui_size", "width", "height"), &Metin2PythonHost::set_ui_size);
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ClassDB::bind_static_method("Metin2PythonHost", D_METHOD("ui_mouse_move", "x", "y"), &Metin2PythonHost::ui_mouse_move);
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ClassDB::bind_static_method("Metin2PythonHost", D_METHOD("ui_mouse_button", "button", "pressed", "x", "y"), &Metin2PythonHost::ui_mouse_button);
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ClassDB::bind_static_method("Metin2PythonHost", D_METHOD("ui_key", "key", "pressed"), &Metin2PythonHost::ui_key);
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ClassDB::bind_static_method("Metin2PythonHost", D_METHOD("ui_update"), &Metin2PythonHost::ui_update);
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ClassDB::bind_static_method("Metin2PythonHost", D_METHOD("ui_render_commands"), &Metin2PythonHost::ui_render_commands);
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ClassDB::bind_static_method("Metin2PythonHost", D_METHOD("memory_texture", "name", "known_revision"),
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&Metin2PythonHost::memory_texture, DEFVAL(-1));
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ClassDB::bind_static_method("Metin2PythonHost", D_METHOD("stop"), &Metin2PythonHost::stop);
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}
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} // namespace mtgodot
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