30 lines
1.7 KiB
JSON
30 lines
1.7 KiB
JSON
{
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"reference": "GameLib/MapOutdoorRenderHTP.cpp",
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"reference_sha256": "e5587b5b19fb26ede6cdf9f3e6d14ad6c2ce15e0947070cce8e7e5dd0f7fd156",
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"priority": "P4",
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"contracts": [],
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"functions": {
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"CMapOutdoor::__RenderTerrain_RenderHardwareTransformPatch": {
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"status": "NEEDS_LIVE",
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"impl": [
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"src/platform/GameLib/MapOutdoorRenderHTP.cpp:CMapOutdoor::__RenderTerrain_RenderHardwareTransformPatch"
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],
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"note": "Verbatim 40250 body plus an early return when IsNativeTerrainRenderEnabled() is false (Godot terrain adapter path, PORT-PLAN \u00a73). Fake-server frame: far band no longer white, layout matches the STP path; pixel parity vs a 40250 frame not verified. Opt-in MT_DIAGNOSTIC_SKIP_RENDER isolates drawing only for device profiling; absent on normal launches, simulation/network unchanged. See tools/perf/run_render_isolation.py and docs/XIAOMI8LITE-RENDER-ISOLATION-20260930.md."
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},
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"CMapOutdoor::__HardwareTransformPatch_RenderPatchSplat": {
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"status": "NEEDS_LIVE",
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"impl": [
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"src/platform/GameLib/MapOutdoorRenderHTP.cpp:CMapOutdoor::__HardwareTransformPatch_RenderPatchSplat"
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],
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"note": "Verbatim 40250 (non-WORLD_EDITOR branch): no texture-0 fallback, first splat with stage-1 ALPHAOP DISABLE, GetNumTextures() bound, shadow pass FOGCOLOR white + TEXTURE1 m_matDynamicShadow; pixel parity vs a 40250 frame not verified."
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},
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"CMapOutdoor::__HardwareTransformPatch_RenderPatchNone": {
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"status": "NEEDS_LIVE",
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"impl": [
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"src/platform/GameLib/MapOutdoorRenderHTP.cpp:CMapOutdoor::__HardwareTransformPatch_RenderPatchNone"
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],
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"note": "Verbatim 40250; drawn with the caller's TFACTOR fog fill. Pixel parity vs a 40250 frame not verified."
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}
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}
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}
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