Files
metin2-client/tools/server/biolog/tests/questpc.h
T

24 lines
874 B
C++

#pragma once
// Small test double for the PORT command's interaction with the existing quest engine.
#include <map>
#include <string>
namespace quest {
struct PC {
std::map<std::string, int> flags;
bool running = false, loaded = true;
int GetFlag(const std::string& key) { return flags[key]; }
void SetFlag(const std::string& key, int value, bool = false) { flags[key] = value; }
bool IsRunning() const { return running; }
bool IsLoaded() const { return loaded; }
};
struct CQuestManager {
PC pc;
int dispatched = 0;
bool available = true;
static CQuestManager& instance() { static CQuestManager manager; return manager; }
PC* GetPCForce(unsigned) { return &pc; }
unsigned GetQuestIndexByName(const std::string&) { return available ? 1 : 0; }
void QuestButton(unsigned, unsigned) { ++dispatched; pc.running = true; }
};
}