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metin2-client/audit/port-map/GameLib/MapOutdoorRenderHTP.cpp.json
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{
"reference": "GameLib/MapOutdoorRenderHTP.cpp",
"reference_sha256": "e5587b5b19fb26ede6cdf9f3e6d14ad6c2ce15e0947070cce8e7e5dd0f7fd156",
"priority": "P4",
"contracts": [],
"functions": {
"CMapOutdoor::__RenderTerrain_RenderHardwareTransformPatch": {
"status": "NEEDS_LIVE",
"impl": [
"src/platform/GameLib/MapOutdoorRenderHTP.cpp:CMapOutdoor::__RenderTerrain_RenderHardwareTransformPatch"
],
"note": "Verbatim 40250 body plus an early return when IsNativeTerrainRenderEnabled() is false (Godot terrain adapter path, PORT-PLAN \u00a73). Fake-server frame: far band no longer white, layout matches the STP path; pixel parity vs a 40250 frame not verified. Opt-in MT_DIAGNOSTIC_SKIP_RENDER isolates drawing only for device profiling; absent on normal launches, simulation/network unchanged. See tools/perf/run_render_isolation.py and docs/XIAOMI8LITE-RENDER-ISOLATION-20260930.md."
},
"CMapOutdoor::__HardwareTransformPatch_RenderPatchSplat": {
"status": "NEEDS_LIVE",
"impl": [
"src/platform/GameLib/MapOutdoorRenderHTP.cpp:CMapOutdoor::__HardwareTransformPatch_RenderPatchSplat"
],
"note": "Verbatim 40250 (non-WORLD_EDITOR branch): no texture-0 fallback, first splat with stage-1 ALPHAOP DISABLE, GetNumTextures() bound, shadow pass FOGCOLOR white + TEXTURE1 m_matDynamicShadow; pixel parity vs a 40250 frame not verified."
},
"CMapOutdoor::__HardwareTransformPatch_RenderPatchNone": {
"status": "NEEDS_LIVE",
"impl": [
"src/platform/GameLib/MapOutdoorRenderHTP.cpp:CMapOutdoor::__HardwareTransformPatch_RenderPatchNone"
],
"note": "Verbatim 40250; drawn with the caller's TFACTOR fog fill. Pixel parity vs a 40250 frame not verified."
}
}
}