Files
metin2-client/extension/src/platform/pending/UserInterface/PythonItem.cpp
T
shenleiandClaude Opus 5.5 668f48d6ec port 2V2-d.2: Granny runtime on libgr2, main character model animates
Implement the Granny SDK 2.11 API the client uses on top of libgr2
(platform/EterGrnLib/GrannyRuntime.cpp, shim granny.h declared from the
SDK header): file sections, type-definition vertex conversion, material
textures by Usage, mesh/bone bindings, deformer, control clock/loop/ease
and weighted SRT sampling. Port EterGrnLib (LODController, Material, Mesh,
Model, ModelInstance*, Motion, Thing, ThingInstance, Util) plus EterLib
GrpObjectInstance/GrpCollisionObject/CollisionData verbatim and drop their
platform skeletons and pending stand-ins; register the gr2 resource
factory; vertex/index buffers are CPU-side until the 2V2-e render adapter.

app.UpdateGame/RenderGame now run 40250's bodies, reaching the
CPythonApplication members through their singletons (the platform has no
app object); CPythonGraphic joins GameSingletons in member order, and
GetMousePosition reads the host cursor.

port.login_flow asserts the main instance's PART_MAIN model has meshes,
its diffuse image loaded and the WAIT motion moves the bones between
frames; offline and live pass, port_gate macos PASS.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-23 19:43:27 +09:00

68 lines
1.2 KiB
C++

// Stand-in for the 40250 logic unit UserInterface/PythonItem.cpp, not ported yet: the members the ported units
// reference, as platform_stub.py stubs. Delete this file in the commit that ports the unit into port/
// (docs/PORT-PLAN.md).
#include "UserInterface/StdAfx.h"
#include "UserInterface/PythonItem.h"
#include "../../PlatformStub.h"
CPythonItem::CPythonItem()
{
MT_PLATFORM_STUB();
}
CPythonItem::~CPythonItem()
{
MT_PLATFORM_STUB();
}
auto CPythonItem::Destroy() -> void
{
MT_PLATFORM_STUB();
}
auto CPythonItem::PlayUseSound(DWORD) -> void
{
MT_PLATFORM_STUB();
}
auto CPythonItem::PlayDropSound(DWORD) -> void
{
MT_PLATFORM_STUB();
}
auto CPythonItem::PlayUsePotionSound() -> void
{
MT_PLATFORM_STUB();
}
auto CPythonItem::CreateItem(DWORD, DWORD, float, float, float, bool) -> void
{
MT_PLATFORM_STUB();
}
auto CPythonItem::DeleteItem(DWORD) -> void
{
MT_PLATFORM_STUB();
}
auto CPythonItem::DeleteAllItems() -> void
{
MT_PLATFORM_STUB();
}
auto CPythonItem::SetOwnership(DWORD, const char *) -> void
{
MT_PLATFORM_STUB();
}
auto CPythonItem::Render() -> void
{
MT_PLATFORM_STUB();
}
auto CPythonItem::Update(const POINT &) -> void
{
MT_PLATFORM_STUB();
}