Files
metin2-client/extension/src/platform/EterLib/GrpDetector.cpp
T
shenleiandClaude Opus 5 9a8e11f3dd port 2A step 4: platform skeleton + rest of the 2V3 header closure
- Mirror the remaining non-Python 2V3 closure headers (98 more, 173 total): EffectLib,
  EterGrnLib, SpeedTreeLib, SphereLib, PRTerrainLib, EterImageLib, EterBase/Poly, cipher/tea,
  EterLib Grp*/IME/Input/MSWindow/StateManager, GameLib actor/map/race headers, EterPack.
- SDK shims: granny.h, SpeedTreeRT.h, imm.h, Dimm.h (the SDK MIDL header, not mirrored),
  dinput/d3dx8 additions; D3D8 render-state enums, FVF macros and the COM resource hierarchy;
  more Win32 GDI/handle types with layout static_asserts.
- PORT edits for MSVC-permissive code (typename, friend visibility, <algorithm>, pointer→uintptr_t)
  and PRTerrainLib/StdAfx.h dropping the ScriptLib/Python include.
- port_logic links the vendored cryptopp/minilzo.
- extension/src/platform: port_platform target with 103 generated stub files (1917 function
  stubs, 146 static members) from the new platform_stub.py (clang -ast-dump-filter);
  MT_PLATFORM_STUB() marks every unimplemented body. libmtgodot links port_platform and
  port_gate.sh builds it.

Gate: macOS, Android, iOS, Windows (mingw) PASS; Linux BLOCKED (no toolchain).

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-22 21:46:24 +09:00

166 lines
4.0 KiB
C++

// Platform skeleton for EterLib/GrpDetector.h (40250 EterLib/GrpDetector.cpp), generated by platform_stub.py.
// Every MT_PLATFORM_STUB() body is unimplemented: replace it with the platform implementation.
#include "EterLib/StdAfx.h"
#include "EterLib/GrpDetector.h"
#include "../PlatformStub.h"
auto D3D_SModeInfo::GetString(std::string *) -> void
{
MT_PLATFORM_STUB();
}
auto D3D_CAdapterDisplayModeList::Build(IDirect3D8 &, D3DFORMAT, UINT) -> void
{
MT_PLATFORM_STUB();
}
auto D3D_CAdapterDisplayModeList::GetDisplayModeNum() -> UINT
{
MT_PLATFORM_STUB();
return mt_platform_stub_return<UINT>();
}
auto D3D_CAdapterDisplayModeList::GetPixelFormatNum() -> UINT
{
MT_PLATFORM_STUB();
return mt_platform_stub_return<UINT>();
}
auto D3D_CAdapterDisplayModeList::GetDisplayModer(UINT) -> const D3DDISPLAYMODE &
{
MT_PLATFORM_STUB();
return mt_platform_stub_return<const D3DDISPLAYMODE &>();
}
auto D3D_CAdapterDisplayModeList::GetPixelFormatr(UINT) -> const D3DFORMAT &
{
MT_PLATFORM_STUB();
return mt_platform_stub_return<const D3DFORMAT &>();
}
auto D3D_CDeviceInfo::Build(IDirect3D8 &, UINT, UINT, D3D_CAdapterDisplayModeList &, PFNCONFIRMDEVICE) -> BOOL
{
MT_PLATFORM_STUB();
return mt_platform_stub_return<BOOL>();
}
auto D3D_CDeviceInfo::Find(UINT, UINT, UINT, BOOL, UINT *) -> BOOL
{
MT_PLATFORM_STUB();
return mt_platform_stub_return<BOOL>();
}
auto D3D_CDeviceInfo::GetD3DModeInfoNum() -> UINT
{
MT_PLATFORM_STUB();
return mt_platform_stub_return<UINT>();
}
auto D3D_CDeviceInfo::GetString(std::string *) -> void
{
MT_PLATFORM_STUB();
}
auto D3D_CDeviceInfo::FindDepthStencilFormat(IDirect3D8 &, UINT, D3DDEVTYPE, D3DFORMAT, D3DFORMAT *) -> BOOL
{
MT_PLATFORM_STUB();
return mt_platform_stub_return<BOOL>();
}
auto D3D_CDeviceInfo::GetD3DModeInfor(UINT) -> D3D_SModeInfo &
{
MT_PLATFORM_STUB();
return mt_platform_stub_return<D3D_SModeInfo &>();
}
auto D3D_CDeviceInfo::GetD3DModeInfop(UINT) -> D3D_SModeInfo *
{
MT_PLATFORM_STUB();
return mt_platform_stub_return<D3D_SModeInfo *>();
}
decltype(D3D_CDeviceInfo::msc_aszD3DDevDesc) D3D_CDeviceInfo::msc_aszD3DDevDesc{};
decltype(D3D_CDeviceInfo::msc_aeD3DDevType) D3D_CDeviceInfo::msc_aeD3DDevType{};
auto D3D_CAdapterInfo::Find(UINT, UINT, UINT, BOOL, UINT *, UINT *) -> BOOL
{
MT_PLATFORM_STUB();
return mt_platform_stub_return<BOOL>();
}
auto D3D_CAdapterInfo::Build(IDirect3D8 &, UINT, PFNCONFIRMDEVICE) -> BOOL
{
MT_PLATFORM_STUB();
return mt_platform_stub_return<BOOL>();
}
auto D3D_CAdapterInfo::GetString(std::string *) -> void
{
MT_PLATFORM_STUB();
}
auto D3D_CAdapterInfo::GetDesktopD3DDisplayModer() -> D3DDISPLAYMODE &
{
MT_PLATFORM_STUB();
return mt_platform_stub_return<D3DDISPLAYMODE &>();
}
auto D3D_CAdapterInfo::GetDesktopD3DDisplayModep() -> D3DDISPLAYMODE *
{
MT_PLATFORM_STUB();
return mt_platform_stub_return<D3DDISPLAYMODE *>();
}
auto D3D_CAdapterInfo::GetD3DDeviceInfop(UINT) -> D3D_CDeviceInfo *
{
MT_PLATFORM_STUB();
return mt_platform_stub_return<D3D_CDeviceInfo *>();
}
auto D3D_CAdapterInfo::GetD3DModeInfop(UINT, UINT) -> D3D_SModeInfo *
{
MT_PLATFORM_STUB();
return mt_platform_stub_return<D3D_SModeInfo *>();
}
D3D_CDisplayModeAutoDetector::D3D_CDisplayModeAutoDetector()
{
MT_PLATFORM_STUB();
}
D3D_CDisplayModeAutoDetector::~D3D_CDisplayModeAutoDetector()
{
MT_PLATFORM_STUB();
}
auto D3D_CDisplayModeAutoDetector::Find(UINT, UINT, UINT, BOOL, UINT *, UINT *, UINT *) -> BOOL
{
MT_PLATFORM_STUB();
return mt_platform_stub_return<BOOL>();
}
auto D3D_CDisplayModeAutoDetector::Build(IDirect3D8 &, PFNCONFIRMDEVICE) -> BOOL
{
MT_PLATFORM_STUB();
return mt_platform_stub_return<BOOL>();
}
auto D3D_CDisplayModeAutoDetector::GetD3DAdapterInfop(UINT) -> D3D_CAdapterInfo *
{
MT_PLATFORM_STUB();
return mt_platform_stub_return<D3D_CAdapterInfo *>();
}
auto D3D_CDisplayModeAutoDetector::GetD3DModeInfop(UINT, UINT, UINT) -> D3D_SModeInfo *
{
MT_PLATFORM_STUB();
return mt_platform_stub_return<D3D_SModeInfo *>();
}
auto D3D_CDisplayModeAutoDetector::GetString(std::string *) -> void
{
MT_PLATFORM_STUB();
}