- Mirror the remaining non-Python 2V3 closure headers (98 more, 173 total): EffectLib, EterGrnLib, SpeedTreeLib, SphereLib, PRTerrainLib, EterImageLib, EterBase/Poly, cipher/tea, EterLib Grp*/IME/Input/MSWindow/StateManager, GameLib actor/map/race headers, EterPack. - SDK shims: granny.h, SpeedTreeRT.h, imm.h, Dimm.h (the SDK MIDL header, not mirrored), dinput/d3dx8 additions; D3D8 render-state enums, FVF macros and the COM resource hierarchy; more Win32 GDI/handle types with layout static_asserts. - PORT edits for MSVC-permissive code (typename, friend visibility, <algorithm>, pointer→uintptr_t) and PRTerrainLib/StdAfx.h dropping the ScriptLib/Python include. - port_logic links the vendored cryptopp/minilzo. - extension/src/platform: port_platform target with 103 generated stub files (1917 function stubs, 146 static members) from the new platform_stub.py (clang -ast-dump-filter); MT_PLATFORM_STUB() marks every unimplemented body. libmtgodot links port_platform and port_gate.sh builds it. Gate: macOS, Android, iOS, Windows (mingw) PASS; Linux BLOCKED (no toolchain). Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
166 lines
4.0 KiB
C++
166 lines
4.0 KiB
C++
// Platform skeleton for EterLib/GrpDetector.h (40250 EterLib/GrpDetector.cpp), generated by platform_stub.py.
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// Every MT_PLATFORM_STUB() body is unimplemented: replace it with the platform implementation.
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#include "EterLib/StdAfx.h"
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#include "EterLib/GrpDetector.h"
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#include "../PlatformStub.h"
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auto D3D_SModeInfo::GetString(std::string *) -> void
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{
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MT_PLATFORM_STUB();
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}
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auto D3D_CAdapterDisplayModeList::Build(IDirect3D8 &, D3DFORMAT, UINT) -> void
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{
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MT_PLATFORM_STUB();
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}
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auto D3D_CAdapterDisplayModeList::GetDisplayModeNum() -> UINT
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{
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MT_PLATFORM_STUB();
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return mt_platform_stub_return<UINT>();
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}
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auto D3D_CAdapterDisplayModeList::GetPixelFormatNum() -> UINT
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{
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MT_PLATFORM_STUB();
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return mt_platform_stub_return<UINT>();
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}
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auto D3D_CAdapterDisplayModeList::GetDisplayModer(UINT) -> const D3DDISPLAYMODE &
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{
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MT_PLATFORM_STUB();
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return mt_platform_stub_return<const D3DDISPLAYMODE &>();
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}
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auto D3D_CAdapterDisplayModeList::GetPixelFormatr(UINT) -> const D3DFORMAT &
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{
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MT_PLATFORM_STUB();
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return mt_platform_stub_return<const D3DFORMAT &>();
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}
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auto D3D_CDeviceInfo::Build(IDirect3D8 &, UINT, UINT, D3D_CAdapterDisplayModeList &, PFNCONFIRMDEVICE) -> BOOL
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{
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MT_PLATFORM_STUB();
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return mt_platform_stub_return<BOOL>();
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}
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auto D3D_CDeviceInfo::Find(UINT, UINT, UINT, BOOL, UINT *) -> BOOL
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{
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MT_PLATFORM_STUB();
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return mt_platform_stub_return<BOOL>();
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}
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auto D3D_CDeviceInfo::GetD3DModeInfoNum() -> UINT
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{
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MT_PLATFORM_STUB();
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return mt_platform_stub_return<UINT>();
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}
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auto D3D_CDeviceInfo::GetString(std::string *) -> void
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{
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MT_PLATFORM_STUB();
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}
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auto D3D_CDeviceInfo::FindDepthStencilFormat(IDirect3D8 &, UINT, D3DDEVTYPE, D3DFORMAT, D3DFORMAT *) -> BOOL
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{
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MT_PLATFORM_STUB();
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return mt_platform_stub_return<BOOL>();
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}
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auto D3D_CDeviceInfo::GetD3DModeInfor(UINT) -> D3D_SModeInfo &
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{
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MT_PLATFORM_STUB();
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return mt_platform_stub_return<D3D_SModeInfo &>();
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}
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auto D3D_CDeviceInfo::GetD3DModeInfop(UINT) -> D3D_SModeInfo *
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{
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MT_PLATFORM_STUB();
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return mt_platform_stub_return<D3D_SModeInfo *>();
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}
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decltype(D3D_CDeviceInfo::msc_aszD3DDevDesc) D3D_CDeviceInfo::msc_aszD3DDevDesc{};
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decltype(D3D_CDeviceInfo::msc_aeD3DDevType) D3D_CDeviceInfo::msc_aeD3DDevType{};
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auto D3D_CAdapterInfo::Find(UINT, UINT, UINT, BOOL, UINT *, UINT *) -> BOOL
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{
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MT_PLATFORM_STUB();
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return mt_platform_stub_return<BOOL>();
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}
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auto D3D_CAdapterInfo::Build(IDirect3D8 &, UINT, PFNCONFIRMDEVICE) -> BOOL
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{
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MT_PLATFORM_STUB();
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return mt_platform_stub_return<BOOL>();
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}
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auto D3D_CAdapterInfo::GetString(std::string *) -> void
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{
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MT_PLATFORM_STUB();
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}
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auto D3D_CAdapterInfo::GetDesktopD3DDisplayModer() -> D3DDISPLAYMODE &
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{
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MT_PLATFORM_STUB();
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return mt_platform_stub_return<D3DDISPLAYMODE &>();
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}
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auto D3D_CAdapterInfo::GetDesktopD3DDisplayModep() -> D3DDISPLAYMODE *
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{
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MT_PLATFORM_STUB();
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return mt_platform_stub_return<D3DDISPLAYMODE *>();
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}
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auto D3D_CAdapterInfo::GetD3DDeviceInfop(UINT) -> D3D_CDeviceInfo *
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{
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MT_PLATFORM_STUB();
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return mt_platform_stub_return<D3D_CDeviceInfo *>();
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}
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auto D3D_CAdapterInfo::GetD3DModeInfop(UINT, UINT) -> D3D_SModeInfo *
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{
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MT_PLATFORM_STUB();
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return mt_platform_stub_return<D3D_SModeInfo *>();
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}
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D3D_CDisplayModeAutoDetector::D3D_CDisplayModeAutoDetector()
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{
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MT_PLATFORM_STUB();
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}
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D3D_CDisplayModeAutoDetector::~D3D_CDisplayModeAutoDetector()
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{
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MT_PLATFORM_STUB();
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}
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auto D3D_CDisplayModeAutoDetector::Find(UINT, UINT, UINT, BOOL, UINT *, UINT *, UINT *) -> BOOL
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{
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MT_PLATFORM_STUB();
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return mt_platform_stub_return<BOOL>();
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}
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auto D3D_CDisplayModeAutoDetector::Build(IDirect3D8 &, PFNCONFIRMDEVICE) -> BOOL
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{
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MT_PLATFORM_STUB();
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return mt_platform_stub_return<BOOL>();
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}
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auto D3D_CDisplayModeAutoDetector::GetD3DAdapterInfop(UINT) -> D3D_CAdapterInfo *
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{
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MT_PLATFORM_STUB();
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return mt_platform_stub_return<D3D_CAdapterInfo *>();
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}
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auto D3D_CDisplayModeAutoDetector::GetD3DModeInfop(UINT, UINT, UINT) -> D3D_SModeInfo *
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{
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MT_PLATFORM_STUB();
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return mt_platform_stub_return<D3D_SModeInfo *>();
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}
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auto D3D_CDisplayModeAutoDetector::GetString(std::string *) -> void
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{
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MT_PLATFORM_STUB();
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}
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