- Mirror the remaining non-Python 2V3 closure headers (98 more, 173 total): EffectLib, EterGrnLib, SpeedTreeLib, SphereLib, PRTerrainLib, EterImageLib, EterBase/Poly, cipher/tea, EterLib Grp*/IME/Input/MSWindow/StateManager, GameLib actor/map/race headers, EterPack. - SDK shims: granny.h, SpeedTreeRT.h, imm.h, Dimm.h (the SDK MIDL header, not mirrored), dinput/d3dx8 additions; D3D8 render-state enums, FVF macros and the COM resource hierarchy; more Win32 GDI/handle types with layout static_asserts. - PORT edits for MSVC-permissive code (typename, friend visibility, <algorithm>, pointer→uintptr_t) and PRTerrainLib/StdAfx.h dropping the ScriptLib/Python include. - port_logic links the vendored cryptopp/minilzo. - extension/src/platform: port_platform target with 103 generated stub files (1917 function stubs, 146 static members) from the new platform_stub.py (clang -ast-dump-filter); MT_PLATFORM_STUB() marks every unimplemented body. libmtgodot links port_platform and port_gate.sh builds it. Gate: macOS, Android, iOS, Windows (mingw) PASS; Linux BLOCKED (no toolchain). Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
117 lines
2.1 KiB
C++
117 lines
2.1 KiB
C++
// Platform skeleton for MilesLib/SoundData.h (40250 MilesLib/SoundData.cpp), generated by platform_stub.py.
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// Every MT_PLATFORM_STUB() body is unimplemented: replace it with the platform implementation.
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#include "MilesLib/Stdafx.h"
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#include "MilesLib/SoundData.h"
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#include "../PlatformStub.h"
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auto CSoundData::SetPackMode() -> void
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{
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MT_PLATFORM_STUB();
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}
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CSoundData::CSoundData()
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{
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MT_PLATFORM_STUB();
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}
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CSoundData::~CSoundData()
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{
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MT_PLATFORM_STUB();
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}
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auto CSoundData::Assign(const char *) -> void
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{
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MT_PLATFORM_STUB();
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}
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auto CSoundData::Get() -> LPVOID
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{
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MT_PLATFORM_STUB();
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return mt_platform_stub_return<LPVOID>();
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}
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auto CSoundData::GetSize() -> ULONG
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{
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MT_PLATFORM_STUB();
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return mt_platform_stub_return<ULONG>();
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}
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auto CSoundData::Release() -> void
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{
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MT_PLATFORM_STUB();
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}
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auto CSoundData::GetAccessTime() -> DWORD
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{
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MT_PLATFORM_STUB();
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return mt_platform_stub_return<DWORD>();
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}
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auto CSoundData::GetFileName() -> const char *
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{
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MT_PLATFORM_STUB();
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return mt_platform_stub_return<const char *>();
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}
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auto CSoundData::SetPlayTime(DWORD) -> void
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{
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MT_PLATFORM_STUB();
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}
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auto CSoundData::GetPlayTime() -> DWORD
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{
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MT_PLATFORM_STUB();
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return mt_platform_stub_return<DWORD>();
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}
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auto CSoundData::ReadFromDisk() -> bool
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{
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MT_PLATFORM_STUB();
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return mt_platform_stub_return<bool>();
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}
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auto CSoundData::Destroy() -> void
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{
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MT_PLATFORM_STUB();
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}
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auto CSoundData::open_callback(const char *, U32 *) -> U32
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{
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MT_PLATFORM_STUB();
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return mt_platform_stub_return<U32>();
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}
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auto CSoundData::close_callback(U32) -> void
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{
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MT_PLATFORM_STUB();
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}
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auto CSoundData::seek_callback(U32, S32, U32) -> S32
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{
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MT_PLATFORM_STUB();
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return mt_platform_stub_return<S32>();
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}
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auto CSoundData::read_callback(U32, void *, U32) -> U32
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{
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MT_PLATFORM_STUB();
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return mt_platform_stub_return<U32>();
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}
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auto CSoundData::isSlotIndex(DWORD) -> bool
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{
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MT_PLATFORM_STUB();
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return mt_platform_stub_return<bool>();
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}
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auto CSoundData::GetEmptySlotIndex() -> int
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{
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MT_PLATFORM_STUB();
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return mt_platform_stub_return<int>();
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}
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decltype(CSoundData::ms_isSoundFile) CSoundData::ms_isSoundFile{};
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decltype(CSoundData::ms_SoundFile) CSoundData::ms_SoundFile{};
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