branding/icon/icon.svg (a cracked Metin stone with glowing runes, inside a studded gold ring, in front of a blood moon over ink mountains) is the single source; build_icons.sh renders it with headless Chrome and writes the committed outputs: Android legacy + adaptive mipmaps (wired into the manifest), the macOS AppIcon.icns and the iOS AppIcon.appiconset. scripts/package_mac_app.sh wraps mt_native_render into a local Metin2.app using that icon. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
33 lines
1.6 KiB
XML
33 lines
1.6 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<manifest xmlns:android="http://schemas.android.com/apk/res/android">
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<uses-feature android:name="android.hardware.vulkan.version" android:version="0x400003" android:required="true" />
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<uses-feature android:name="android.hardware.touchscreen" android:required="false" />
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<uses-permission android:name="android.permission.INTERNET" />
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<uses-permission android:name="android.permission.VIBRATE" />
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<application android:label="@string/app_name"
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android:icon="@mipmap/ic_launcher"
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android:roundIcon="@mipmap/ic_launcher_round"
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android:allowBackup="false"
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android:appCategory="game"
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android:isGame="true"
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android:extractNativeLibs="true"
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android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
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android:hardwareAccelerated="true"
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android:usesCleartextTraffic="true">
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<activity android:name=".MainActivity"
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android:label="@string/app_name"
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android:alwaysRetainTaskState="true"
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android:launchMode="singleInstance"
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android:screenOrientation="sensorLandscape"
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android:configChanges="layoutDirection|locale|orientation|uiMode|screenLayout|screenSize|smallestScreenSize|keyboard|keyboardHidden|navigation"
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android:preferMinimalPostProcessing="true"
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android:exported="true">
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<intent-filter>
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<action android:name="android.intent.action.MAIN" />
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<category android:name="android.intent.category.LAUNCHER" />
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</intent-filter>
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</activity>
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</application>
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</manifest>
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