Files
metin2-client/src/port/GameLib/ActorInstanceWeaponTrace.cpp
T
shenleiandClaude Opus 5.5 a46093104c layout: restructure into src/ tests/ android/ scripts/ tools/
- extension/src/{port,platform,codepage} -> src/; native_render -> src/host
  (+ dxt, shaders/); libgr2 -> src/gr2; extension/third_party -> third_party
- extension/tests -> tests/port, libgr2/tests -> tests/gr2
- android-native -> android (build.sh, push-client.sh moved in)
- script -> scripts; tools/40250 -> tools/server; oracle -> tools/granny-oracle;
  perf tools -> tools/perf
- all build trees under build/ (native, release, android, port-gate)
- xrender:: CMake aliases -> mt::; port-map ledger impl paths rewritten

No code changes. ctest 15/15, port_gate macos+android PASS, port_map check 0 errors.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 19:08:19 +09:00

41 lines
1.0 KiB
C++

#include "StdAfx.h"
#include "ActorInstance.h"
#include "WeaponTrace.h"
void CActorInstance::TraceProcess()
{
if (!m_WeaponTraceVector.empty())
{
std::vector<CWeaponTrace*>::iterator it;
for(it = m_WeaponTraceVector.begin(); it != m_WeaponTraceVector.end(); ++it)
{
CWeaponTrace * pWeaponTrace = (*it);
pWeaponTrace->SetPosition(m_x, m_y, m_z);
pWeaponTrace->SetRotation(m_fcurRotation);
pWeaponTrace->Update(__GetReachScale());
}
}
}
void CActorInstance::RenderTrace()
{
for_each(m_WeaponTraceVector.begin(), m_WeaponTraceVector.end(), std::mem_fn(&CWeaponTrace::Render));
}
void CActorInstance::__DestroyWeaponTrace()
{
std::for_each(m_WeaponTraceVector.begin(), m_WeaponTraceVector.end(), CWeaponTrace::Delete);
m_WeaponTraceVector.clear();
}
void CActorInstance::__ShowWeaponTrace()
{
for_each(m_WeaponTraceVector.begin(), m_WeaponTraceVector.end(), std::mem_fn(&CWeaponTrace::TurnOn));
}
void CActorInstance::__HideWeaponTrace()
{
for_each(m_WeaponTraceVector.begin(), m_WeaponTraceVector.end(), std::mem_fn(&CWeaponTrace::TurnOff));
}