- extension/src/{port,platform,codepage} -> src/; native_render -> src/host
(+ dxt, shaders/); libgr2 -> src/gr2; extension/third_party -> third_party
- extension/tests -> tests/port, libgr2/tests -> tests/gr2
- android-native -> android (build.sh, push-client.sh moved in)
- script -> scripts; tools/40250 -> tools/server; oracle -> tools/granny-oracle;
perf tools -> tools/perf
- all build trees under build/ (native, release, android, port-gate)
- xrender:: CMake aliases -> mt::; port-map ledger impl paths rewritten
No code changes. ctest 15/15, port_gate macos+android PASS, port_map check 0 errors.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
41 lines
1.0 KiB
C++
41 lines
1.0 KiB
C++
#include "StdAfx.h"
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#include "ActorInstance.h"
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#include "WeaponTrace.h"
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void CActorInstance::TraceProcess()
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{
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if (!m_WeaponTraceVector.empty())
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{
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std::vector<CWeaponTrace*>::iterator it;
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for(it = m_WeaponTraceVector.begin(); it != m_WeaponTraceVector.end(); ++it)
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{
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CWeaponTrace * pWeaponTrace = (*it);
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pWeaponTrace->SetPosition(m_x, m_y, m_z);
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pWeaponTrace->SetRotation(m_fcurRotation);
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pWeaponTrace->Update(__GetReachScale());
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}
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}
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}
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void CActorInstance::RenderTrace()
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{
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for_each(m_WeaponTraceVector.begin(), m_WeaponTraceVector.end(), std::mem_fn(&CWeaponTrace::Render));
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}
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void CActorInstance::__DestroyWeaponTrace()
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{
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std::for_each(m_WeaponTraceVector.begin(), m_WeaponTraceVector.end(), CWeaponTrace::Delete);
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m_WeaponTraceVector.clear();
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}
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void CActorInstance::__ShowWeaponTrace()
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{
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for_each(m_WeaponTraceVector.begin(), m_WeaponTraceVector.end(), std::mem_fn(&CWeaponTrace::TurnOn));
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}
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void CActorInstance::__HideWeaponTrace()
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{
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for_each(m_WeaponTraceVector.begin(), m_WeaponTraceVector.end(), std::mem_fn(&CWeaponTrace::TurnOff));
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}
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