Files
metin2-client/src/port/GameLib/TerrainQuadtree.h
T
shenleiandClaude Opus 5.5 a46093104c layout: restructure into src/ tests/ android/ scripts/ tools/
- extension/src/{port,platform,codepage} -> src/; native_render -> src/host
  (+ dxt, shaders/); libgr2 -> src/gr2; extension/third_party -> third_party
- extension/tests -> tests/port, libgr2/tests -> tests/gr2
- android-native -> android (build.sh, push-client.sh moved in)
- script -> scripts; tools/40250 -> tools/server; oracle -> tools/granny-oracle;
  perf tools -> tools/perf
- all build trees under build/ (native, release, android, port-gate)
- xrender:: CMake aliases -> mt::; port-map ledger impl paths rewritten

No code changes. ctest 15/15, port_gate macos+android PASS, port_map check 0 errors.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 19:08:19 +09:00

33 lines
848 B
C++

// TerrainQuadtreeNode.h: interface for the CTerrainQuadtreeNode class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_TERRAINQUADTREENODE_H__C788298F_1098_4CEE_B6F3_5975D618BBF3__INCLUDED_)
#define AFX_TERRAINQUADTREENODE_H__C788298F_1098_4CEE_B6F3_5975D618BBF3__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
class CTerrainQuadtreeNode
{
public:
CTerrainQuadtreeNode();
virtual ~CTerrainQuadtreeNode();
public:
long x0, y0, x1, y1;
CTerrainQuadtreeNode * NW_Node;
CTerrainQuadtreeNode * NE_Node;
CTerrainQuadtreeNode * SW_Node;
CTerrainQuadtreeNode * SE_Node;
long Size;
long PatchNum;
D3DXVECTOR3 center;
float radius;
BYTE m_byLODLevel;
};
#endif // !defined(AFX_TERRAINQUADTREENODE_H__C788298F_1098_4CEE_B6F3_5975D618BBF3__INCLUDED_)