Networked client on the existing Godot 4.7 + libgr2 renderer:
- net: m2dev wire protocol (libsodium KX + XChaCha20), auth/select/game
phases, EntityStore world model, ~all GC/CG headers. char create/delete,
private shop / mall / cube, SHOP_GC_START_EX, guild, party (+ CG_PARTY_SET_STATE),
quests, dragon soul, refine, safebox, exchange.
- UI: in-game windows migrated 1:1 from the reference uiscript/root .py —
char status (/stat), inventory+equipment, select-item ([SELECT_ITEM] quest
token), system-option + game-option + ESC system menu, private-shop 39-grid,
party info board, shop tabs, atlas, minimap, quickbar, chat, …
- EterGrnLib polish: GR2 material blend/two-sided, LOD crossfade, motion-event
dispatch, contact shadow, ray-AABB picking, weapon grip pre-transform.
Portable asset IO (A1) — all extension/libgr2/formats/mtproto reads routed
through godot::FileAccess (res:// PCK works on iOS/Android); standalone-lib
*_path() kept for the non-Godot CTests. AssetResolver + PropertyRegistry
switched to a baked index (bake_asset_index.gd) instead of std::filesystem.
Mobile builds: build-{android,ios}.sh, export-android.sh, pack-assets.sh,
gen-debug-keystore.sh. Assets ship as a zip mounted at runtime by
project/asset_pack.gd (adb push now; HTTP download is a drop-in later).
ctest 10/10, 34 GDScript suites, macOS/iOS/Android all build.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_013EJxkHiNKS4kybHS3XKyAJ
32 lines
1.2 KiB
C
32 lines
1.2 KiB
C
// Granny "Oodle1" section 解压(M0 T2)。
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// 端口自泄露 SDK 的 granny_oodle1_compression.cpp + radlz.c + radarith.c + arithbit.c
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// (只移植解码路径,作算法规格 —— 不含压缩,不含 RAD 的构建机制)。
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#pragma once
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#include <stdint.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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// comp_bytes:可写缓冲,长度 >= comp_size + 32,尾部已清零(解码器会读过界)。
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// 起始地址必须 4 字节对齐。
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// stop0/1/2 :section 的 First16Bit / First8Bit / ExpandedDataSize(累积边界)。
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// out :至少 stop2 字节。
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// 返回 0 成功,非 0 失败。
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int gr2_oodle1_decompress(int file_is_byte_reversed,
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uint32_t comp_size,
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void* comp_bytes,
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uint32_t stop0, uint32_t stop1, uint32_t stop2,
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void* out);
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// 单块版(NoCompression 之外走不到;保留对称)
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int gr2_oodle1_decompress_chunk(int file_is_byte_reversed,
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uint32_t comp_size,
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void* comp_bytes,
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uint32_t decompressed_size,
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void* out);
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#ifdef __cplusplus
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}
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#endif
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