port: CPythonSkill + skill module + EterBase/Poly (1:1 40250)
Copy PythonSkill.cpp and the EterBase/Poly formula parser verbatim, drop the pending stand-in and the skill module stub, register initskill() after initfly() and build CPythonSkill in m_pySkill's place. LoadLocaleData now loads skilldesc/skilltable. Skill and item icon handles go through Py_BuildPointer/PyTuple_GetPointer (ILP32 ints truncate 64-bit pointers). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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co-authored by
Claude Opus 5.5
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7358bf444a
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03de3f314a
@@ -27,6 +27,7 @@
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#include "UserInterface/PythonMiniMap.h"
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#include "UserInterface/PythonEventManager.h"
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#include "UserInterface/PythonBackground.h"
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#include "UserInterface/PythonSkill.h"
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#include "UserInterface/PythonQuest.h"
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#include "UserInterface/PythonMessenger.h"
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#include "UserInterface/PythonSafeBox.h"
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@@ -117,6 +118,7 @@ struct GameSingletons
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CPythonMiniMap pyMiniMap;
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CPythonEventManager pyEventManager;
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CPythonBackground pyBackground;
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CPythonSkill pySkill;
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CPythonQuest pyQuest;
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CPythonMessenger pyManager;
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CPythonSafeBox pySafeBox;
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@@ -356,6 +358,7 @@ bool run_main_script_body(const char* lpCmdLine, std::string* error)
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initMiniMap();
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initeffect();
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initfly();
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initskill();
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initServerStateChecker();
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init_2v0_gameplay_stubs();
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