port: CPythonSkill + skill module + EterBase/Poly (1:1 40250)
Copy PythonSkill.cpp and the EterBase/Poly formula parser verbatim, drop the pending stand-in and the skill module stub, register initskill() after initfly() and build CPythonSkill in m_pySkill's place. LoadLocaleData now loads skilldesc/skilltable. Skill and item icon handles go through Py_BuildPointer/PyTuple_GetPointer (ILP32 ints truncate 64-bit pointers). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Claude Opus 5.5
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7358bf444a
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03de3f314a
@@ -320,11 +320,9 @@ void CPythonApplication::SetForceSightRange(int) { MT_PLATFORM_STUB(); }
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void CMovieMan::PlayLogo(const char*) { MT_PLATFORM_STUB(); }
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BOOL PERF_CHECKER_RENDER_GAME = FALSE;
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BOOL SKILL_EFFECT_UPGRADE_ENABLE = FALSE;
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double g_specularSpd = 0;
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// 40250 UserInterface/PythonApplication.cpp, verbatim. PORT: CPythonSkill is still a stand-in, so
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// RegisterSkillDesc fails and the function returns false after the item and mob tables load.
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// 40250 UserInterface/PythonApplication.cpp, verbatim.
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// SUPPORT_NEW_KOREA_SERVER
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bool LoadLocaleData(const char* localePath)
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{
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