port: P3-d PythonTextTail + textTail module (1:1 40250)
Copy PythonTextTail.cpp/PythonTextTailModule.cpp verbatim, drop the pending stand-in and the textTail module stub, register initTextTail() after initChat() and call CPythonTextTail::Initialize() in Create as 40250 does. Implement CScreen::ProjectPosition/UnprojectPosition (were stubs) with D3DXVec3Project/Unproject, and ApplicationStringTable_GetString(DWORD) over UserInterface.rc's English string table. port.login_flow projects the ground item's name tail in an ALT frame and picks it back by screen position. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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co-authored by
Claude Opus 5.5
parent
72b19b677d
commit
070a27b2cb
@@ -115,10 +115,20 @@
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"status": "TODO"
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},
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"CScreen::ProjectPosition": {
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"status": "TODO"
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"status": "ADAPTED",
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"impl": [
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"extension/src/platform/EterLib/GrpScreen.cpp:CScreen::ProjectPosition"
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],
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"note": "Body verbatim; D3DXVec3Project/Unproject come from port/common/D3DXMath.cpp (D3DX semantics, null matrix = identity).",
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"test": "extension/tests/port_login_flow_test.cpp ground-item step (port.login_flow: ALT frame projects the item name tail, textTail Pick returns the ground item VID)"
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},
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"CScreen::UnprojectPosition": {
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"status": "TODO"
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"status": "ADAPTED",
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"impl": [
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"extension/src/platform/EterLib/GrpScreen.cpp:CScreen::UnprojectPosition"
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],
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"note": "Body verbatim; D3DXVec3Project/Unproject come from port/common/D3DXMath.cpp (D3DX semantics, null matrix = identity).",
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"test": "extension/tests/port_login_flow_test.cpp ground-item step (port.login_flow: ALT frame projects the item name tail, textTail Pick returns the ground item VID)"
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},
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"CScreen::SetColorOperation": {
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"status": "TODO"
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