port: P3-d PythonTextTail + textTail module (1:1 40250)
Copy PythonTextTail.cpp/PythonTextTailModule.cpp verbatim, drop the pending stand-in and the textTail module stub, register initTextTail() after initChat() and call CPythonTextTail::Initialize() in Create as 40250 does. Implement CScreen::ProjectPosition/UnprojectPosition (were stubs) with D3DXVec3Project/Unproject, and ApplicationStringTable_GetString(DWORD) over UserInterface.rc's English string table. port.login_flow projects the ground item's name tail in an ALT frame and picks it back by screen position. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Opus 5.5
parent
72b19b677d
commit
070a27b2cb
@@ -298,19 +298,37 @@ auto CScreen::GetPickingPosition(float, float *, float *, float *) -> void
|
||||
MT_PLATFORM_STUB();
|
||||
}
|
||||
|
||||
auto CScreen::ProjectPosition(float, float, float, float *, float *) -> void
|
||||
// 40250 GrpScreen.cpp:749-779.
|
||||
void CScreen::ProjectPosition(float x, float y, float z, float * pfX, float * pfY)
|
||||
{
|
||||
MT_PLATFORM_STUB();
|
||||
D3DXVECTOR3 Input(x, y, z);
|
||||
D3DXVECTOR3 Output;
|
||||
D3DXVec3Project(&Output, &Input, &ms_Viewport, &ms_matProj, &ms_matView, &ms_matWorld);
|
||||
|
||||
*pfX = Output.x;
|
||||
*pfY = Output.y;
|
||||
}
|
||||
|
||||
auto CScreen::ProjectPosition(float, float, float, float *, float *, float *) -> void
|
||||
void CScreen::ProjectPosition(float x, float y, float z, float * pfX, float * pfY, float * pfZ)
|
||||
{
|
||||
MT_PLATFORM_STUB();
|
||||
D3DXVECTOR3 Input(x, y, z);
|
||||
D3DXVECTOR3 Output;
|
||||
D3DXVec3Project(&Output, &Input, &ms_Viewport, &ms_matProj, &ms_matView, &ms_matWorld);
|
||||
|
||||
*pfX = Output.x;
|
||||
*pfY = Output.y;
|
||||
*pfZ = Output.z;
|
||||
}
|
||||
|
||||
auto CScreen::UnprojectPosition(float, float, float, float *, float *, float *) -> void
|
||||
void CScreen::UnprojectPosition(float x, float y, float z, float * pfX, float * pfY, float * pfZ)
|
||||
{
|
||||
MT_PLATFORM_STUB();
|
||||
D3DXVECTOR3 Input(x, y, z);
|
||||
D3DXVECTOR3 Output;
|
||||
D3DXVec3Unproject(&Output, &Input, &ms_Viewport, &ms_matProj, &ms_matView, &ms_matWorld);
|
||||
|
||||
*pfX = Output.x;
|
||||
*pfY = Output.y;
|
||||
*pfZ = Output.z;
|
||||
}
|
||||
|
||||
auto CScreen::IsLostDevice() -> BOOL
|
||||
|
||||
Reference in New Issue
Block a user