port: P3-d PythonTextTail + textTail module (1:1 40250)
Copy PythonTextTail.cpp/PythonTextTailModule.cpp verbatim, drop the pending stand-in and the textTail module stub, register initTextTail() after initChat() and call CPythonTextTail::Initialize() in Create as 40250 does. Implement CScreen::ProjectPosition/UnprojectPosition (were stubs) with D3DXVec3Project/Unproject, and ApplicationStringTable_GetString(DWORD) over UserInterface.rc's English string table. port.login_flow projects the ground item's name tail in an ALT frame and picks it back by screen position. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Claude Opus 5.5
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72b19b677d
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@@ -351,6 +351,7 @@ bool run_main_script_body(const char* lpCmdLine, std::string* error)
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initNonPlayer();
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initTrade();
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initChat();
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initTextTail();
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initnet();
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initeffect();
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initfly();
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