render parity unit I: 40250 PythonGraphic SetGamma, cooldown fan, up/down buttons
SetGamma, RenderCoolTimeBox, RenderUp/DownButton and GetAvailableMemory are transliterated from 40250 in place of stubs. The cooldown fan is emitted as untextured polygon UI commands (native_render + python_ui_surface.gd draw Bar+quad as a polygon); D3D8 shim gains SetGammaRamp/D3DGAMMARAMP. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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co-authored by
Claude Opus 5.5
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d3fd5f8613
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0e8a1574cb
@@ -687,6 +687,16 @@ typedef struct _D3DCAPS8
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} D3DCAPS8;
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#define D3DDEVCAPS_HWTRANSFORMANDLIGHT 0x00010000L
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#define D3DCAPS2_FULLSCREENGAMMA 0x00020000L
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typedef struct _D3DGAMMARAMP
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{
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WORD red[256];
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WORD green[256];
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WORD blue[256];
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} D3DGAMMARAMP;
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#define D3DSGR_NO_CALIBRATION 0x00000000L
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#define D3DSGR_CALIBRATE 0x00000001L
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#define D3DPTFILTERCAPS_MINFANISOTROPIC 0x00000400L
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#define D3DPTFILTERCAPS_MAGFANISOTROPIC 0x04000000L
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#define D3DPTADDRESSCAPS_WRAP 0x00000001L
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@@ -802,6 +812,7 @@ struct IDirect3DDevice8
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virtual HRESULT GetViewport(D3DVIEWPORT8* pViewport) = 0;
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virtual HRESULT SetViewport(const D3DVIEWPORT8* pViewport) = 0;
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virtual UINT GetAvailableTextureMem() = 0;
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virtual void SetGammaRamp(DWORD Flags, const D3DGAMMARAMP* pRamp) = 0;
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virtual HRESULT BeginScene() = 0;
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virtual HRESULT EndScene() = 0;
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virtual HRESULT SetTransform(D3DTRANSFORMSTATETYPE State, const D3DMATRIX* pMatrix) = 0;
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