完善客户端功能并同步差距文档
This commit is contained in:
+22
-10
@@ -13,26 +13,36 @@ using Vec3f = std::array<float, 3>;
|
||||
using Vec2f = std::array<float, 2>;
|
||||
|
||||
struct EnvDirLight {
|
||||
Vec3f direction{{0, 0, 0}};
|
||||
Vec3f direction{{0.5f, 0.5f, -0.5f}};
|
||||
bool bg_enable = false, ch_enable = false;
|
||||
Rgba bg_diffuse{{1, 1, 1, 1}}, bg_ambient{{0, 0, 0, 1}};
|
||||
Rgba ch_diffuse{{1, 1, 1, 1}}, ch_ambient{{0, 0, 0, 1}};
|
||||
Rgba bg_diffuse{{1, 1, 1, 1}}, bg_ambient{{0.5f, 0.5f, 0.5f, 1}};
|
||||
Rgba ch_diffuse{{1, 1, 1, 1}}, ch_ambient{{0.5f, 0.5f, 0.5f, 1}};
|
||||
};
|
||||
struct EnvMaterial {
|
||||
Rgba diffuse{{1, 1, 1, 1}}, ambient{{1, 1, 1, 1}}, emissive{{0, 0, 0, 1}};
|
||||
Rgba diffuse{{0.8f, 0.8f, 0.8f, 1}}, ambient{{0.8f, 0.8f, 0.8f, 1}},
|
||||
emissive{{0.8f, 0.8f, 0.8f, 1}};
|
||||
};
|
||||
struct EnvFog {
|
||||
// 两种写法:老版 `Enable`/`NearDistance`/`FarDistance`;A1 实盘用 `foglevel`(0=关,>0=开)。
|
||||
bool enable = false; // Enable != 0 || fog_level > 0
|
||||
bool density_fog = false; // IsDensity(参考端保留,当前 Godot 用深度雾)
|
||||
int fog_level = 0; // foglevel
|
||||
float near_distance = 0, far_distance = 0;
|
||||
Rgba color{{1, 1, 1, 1}};
|
||||
float near_distance = 25600.0f * 0.5f, far_distance = 25600.0f * 0.7f;
|
||||
Rgba color{{0.5f, 0.5f, 0.5f, 1}};
|
||||
};
|
||||
struct EnvFilter {
|
||||
bool enable = false;
|
||||
Rgba color{{0.3f, 0.1f, 0.1f, 0}};
|
||||
int alpha_src = 1; // D3DBLEND_ONE
|
||||
int alpha_dest = 1; // D3DBLEND_ONE
|
||||
};
|
||||
struct EnvSkyBox {
|
||||
Vec3f scale{{1, 1, 1}};
|
||||
Vec3f scale{{3500, 3500, 3500}};
|
||||
bool texture_render_mode = false;
|
||||
int gradient_level_upper = 0, gradient_level_lower = 0;
|
||||
Vec2f cloud_scale{{1, 1}}, cloud_texture_scale{{1, 1}}, cloud_speed{{0, 0}};
|
||||
float cloud_height = 0;
|
||||
std::array<std::string, 6> face_textures{}; // front/back/left/right/top/bottom
|
||||
Vec2f cloud_scale{{200000, 200000}}, cloud_texture_scale{{4, 4}}, cloud_speed{{0.001f, 0.001f}};
|
||||
float cloud_height = 30000;
|
||||
std::string cloud_texture;
|
||||
std::vector<Rgba> cloud_color; // List CloudColor
|
||||
std::vector<Rgba> gradient; // List Gradient(成对 = 一段渐变的上下色)
|
||||
@@ -40,7 +50,7 @@ struct EnvSkyBox {
|
||||
struct EnvLensFlare {
|
||||
bool enable = false, main_flare_enable = false;
|
||||
Rgba brightness_color{{1, 1, 1, 1}};
|
||||
float max_brightness = 0, main_flare_size = 0;
|
||||
float max_brightness = 1, main_flare_size = 0.2f;
|
||||
std::string main_flare_texture;
|
||||
};
|
||||
|
||||
@@ -50,8 +60,10 @@ struct Environment {
|
||||
EnvDirLight dir_light;
|
||||
EnvMaterial material;
|
||||
EnvFog fog;
|
||||
EnvFilter filter;
|
||||
EnvSkyBox sky;
|
||||
EnvLensFlare lens_flare;
|
||||
bool reserved = false;
|
||||
};
|
||||
|
||||
bool parse_environment(const std::string& text, Environment& out, std::string* err);
|
||||
|
||||
Reference in New Issue
Block a user