完善客户端功能并同步差距文档

This commit is contained in:
shenlei
2026-09-03 18:40:01 +09:00
parent f93a172296
commit 13ccb8d02d
135 changed files with 21881 additions and 1259 deletions
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# app_flow_lifecycle_test —— §9.3 生命周期单一属主回归。
# AppFlow 跨登录 / 选人 / 游戏持有唯一 AppLifecycleGameScene 不重复创建。
extends SceneTree
const AppFlow = preload("res://app_flow.gd")
class FakeClient extends Node:
signal phase_changed(phase: String)
signal disconnected(reason: String)
signal char_list(characters: Array)
signal char_name_changed(pid: int, name: String)
signal entered_game()
signal login_failed(reason: String)
signal char_created(slot: int)
signal char_create_failed(reason: int)
signal char_deleted(slot: int)
signal char_delete_failed()
var _fail := 0
func _ck(ok: bool, message: String) -> void:
if not ok:
_fail += 1
printerr("FAIL: " + message)
func _init() -> void:
var client := FakeClient.new()
var flow := AppFlow.new()
flow.build_game_scene = false
get_root().add_child(flow)
flow.start("", client)
await process_frame
var lifecycle_nodes: Array[Node] = []
for child in flow.get_children():
if child.name == "AppLifecycle":
lifecycle_nodes.append(child)
_ck(lifecycle_nodes.size() == 1, "AppFlow owns exactly one AppLifecycle")
_ck(flow.get_node_or_null("AppLifecycle") != null,
"AppLifecycle survives login screen construction")
_ck(client.get_parent() == flow,
"AppFlow keeps the same client beside lifecycle coordinator")
flow.queue_free()
await process_frame
if _fail == 0:
print("PASS: app_flow_lifecycle_test (single lifecycle owner)")
quit(0)
else:
printerr("%d check(s) failed" % _fail)
quit(1)