完善客户端功能并同步差距文档
This commit is contained in:
@@ -0,0 +1,70 @@
|
||||
# remote_player_test —— 远端 PC 真模型 + awPart[4] 换装链回归。
|
||||
# godot --headless --path project --script remote_player_test.gd
|
||||
extends SceneTree
|
||||
|
||||
const ItemListDB = preload("res://ui/item_list.gd")
|
||||
const RemotePlayerView = preload("res://ui/remote_player_view.gd")
|
||||
const NetWorld = preload("res://net_world.gd")
|
||||
|
||||
class FieldProbe extends Node3D:
|
||||
var calls: Array = []
|
||||
func set_armor(v: int) -> void: calls.append(["armor", v])
|
||||
func set_weapon(v: int) -> void: calls.append(["weapon", v])
|
||||
func set_head(v: int) -> void: calls.append(["head", v])
|
||||
func set_hair(v: int) -> void: calls.append(["hair", v])
|
||||
|
||||
var _fail := 0
|
||||
|
||||
func _ck(ok: bool, msg: String) -> void:
|
||||
if not ok:
|
||||
_fail += 1
|
||||
printerr("FAIL: " + msg)
|
||||
|
||||
func _init() -> void:
|
||||
await _run()
|
||||
if _fail == 0:
|
||||
print("PASS: remote_player_test (remote PlayerView + awPart[4])")
|
||||
quit(0)
|
||||
else:
|
||||
printerr("%d check(s) failed" % _fail)
|
||||
quit(1)
|
||||
|
||||
func _run() -> void:
|
||||
if not ClassDB.class_exists("Metin2Model") or not ClassDB.class_exists("Metin2AnimPlayer"):
|
||||
print(" (skip: animation extension not registered)")
|
||||
return
|
||||
var assets := AssetRoot.path()
|
||||
if not DirAccess.dir_exists_absolute(assets.path_join("PC/ymir work/pc/warrior")):
|
||||
print(" (skip: PC assets unavailable)")
|
||||
return
|
||||
var il := ItemListDB.new()
|
||||
if not il.load_file(assets.path_join("locale/locale/common/item_list.txt")):
|
||||
print(" (skip: item_list unavailable)")
|
||||
return
|
||||
var pv := RemotePlayerView.new()
|
||||
get_root().add_child(pv)
|
||||
var parts: Array = [0, 19, 0, 5] # ARMOR / WEAPON / HEAD / HAIR
|
||||
_ck(pv.build_remote(assets, 0, parts, il), "remote warrior PlayerView builds")
|
||||
if pv.remote_equip == null:
|
||||
return
|
||||
_ck(pv.remote_equip._remote_parts == parts, "remote EquipModel receives awPart[4]")
|
||||
await process_frame
|
||||
pv.set_weapon(0)
|
||||
await process_frame
|
||||
_ck(int(pv.remote_equip._remote_parts[1]) == 0, "set_weapon updates awPart[WEAPON]")
|
||||
pv.set_head(19)
|
||||
await process_frame
|
||||
_ck(int(pv.remote_equip._remote_parts[2]) == 19, "set_head updates awPart[HEAD]")
|
||||
pv.set_hair(5)
|
||||
await process_frame
|
||||
_ck(int(pv.remote_equip._remote_parts[3]) == 5, "set_hair updates awPart[HAIR]")
|
||||
pv.queue_free()
|
||||
|
||||
# NetworkActorManager::UpdateActor 的四个 awPart 字段序必须保持 ARMOR/WEAPON/HEAD/HAIR。
|
||||
var nw := NetWorld.new()
|
||||
var probe := FieldProbe.new()
|
||||
nw._apply_field_updates(probe, {"parts": [11, 22, 33, 44]})
|
||||
_ck(probe.calls == [["armor", 11], ["weapon", 22], ["head", 33], ["hair", 44]],
|
||||
"NetWorld applies awPart[4] in reference order")
|
||||
probe.free()
|
||||
nw.free()
|
||||
Reference in New Issue
Block a user