完善客户端功能并同步差距文档

This commit is contained in:
shenlei
2026-09-03 18:40:01 +09:00
parent f93a172296
commit 13ccb8d02d
135 changed files with 21881 additions and 1259 deletions
+18
View File
@@ -118,6 +118,24 @@ func try_pickup() -> int:
client.pickup_item(best_vid)
return best_vid
# Mouse hover probe used by PlayerController's cursor state. Ground drops are
# deliberately tested in screen space, so clicking a visible label / mesh
# selects PICK even when the item is not the nearest drop in world distance.
func hover_at(camera: Camera3D, screen_pos: Vector2) -> bool:
if camera == null:
return false
var best := INF
for node in _by_vid.values():
if not is_instance_valid(node):
continue
if camera.is_position_behind(node.global_position):
continue
var p := camera.unproject_position(node.global_position + Vector3(0, 0.35, 0))
var d := p.distance_to(screen_pos)
if d <= 28.0:
best = minf(best, d)
return best < INF
func _name_for(vnum: int) -> String:
if proto:
var pd: Dictionary = proto.item(vnum)