完善客户端功能并同步差距文档

This commit is contained in:
shenlei
2026-09-03 18:40:01 +09:00
parent f93a172296
commit 13ccb8d02d
135 changed files with 21881 additions and 1259 deletions
+61
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@@ -8,11 +8,20 @@
#
# 每行:名字 + Lv X(/M/G/P) + [](被动 / CANNOT_LEVEL_UP 无加点)+ [被动]/[切换] 标签。
# 点名字 -> drag_skill_idquickbar 落点读)。`skills_changed` 刷新。
# §3.10[] 的显隐逐行对齐 uicharacter.py RefreshSkillPlusButtonList /
# __RefreshSkillPlusButton / CanShowPlusButton —— 技能组门(get_skill_group()==0)、
# 三个技能点来源分开取、skillGrade==0、马术页 skillLevel<20、主动页 CanLevelUpSkill、
# 辅助页 HIDE_SUPPORT_SKILL_POINT 整页隐藏。升级结果仍由 GC_SKILL_LEVEL 回包驱动。
extends Node
const TABS := ["主动", "辅助", "坐骑"]
const MASTER_SUFFIX := ["", " M", " G", " P"] # master_type 0..3
# uicharacter.py:21 HIDE_SUPPORT_SKILL_POINT —— 本 migration 资源为 True,辅助页整页不出加号。
const HIDE_SUPPORT_SKILL_POINT := true
# uicharacter.py __RefreshSkillPlusButton 的 HORSE 分支硬编码 `if skillLevel < 20`。
const RIDING_SKILL_MAX_LEVEL := 20
var client: Node
var table: RefCounted # SkillTable
var ui: CanvasLayer # UiManager
@@ -161,7 +170,59 @@ func refresh() -> void:
for s in client.get_skills():
lv[int(s["id"])] = int(s["level"])
ms[int(s["id"])] = int(s.get("master", 0))
# RefreshSkillPlusButtonListuicharacter.py:984)→ __RefreshSkillPlusButton:937):
# 每页的技能点来源分开取,技能组未选时整列隐藏加号。
var page := _cat_key()
var can_use_now := _can_use_skill_now()
var stat_point := _stat_point_for(page)
var plv := _player_level()
for id in _rows:
var lvl: int = lv.get(id, 0)
var m: int = clampi(ms.get(id, 0), 0, 3)
_rows[id]["lv"].text = "Lv %d%s" % [lvl, MASTER_SUFFIX[m]]
var up: Button = _rows[id]["up"]
if up != null:
up.visible = _can_show_plus(id, lvl, m, page, can_use_now, stat_point, plv)
# __CanUseSkillNowuicharacter.py:1270):net.GetMainActorSkillGroup()==0 -> False。
func _can_use_skill_now() -> bool:
if client.has_method("get_skill_group"):
return int(client.get_skill_group()) != 0
return true
# skillPageStatDictuicharacter.py:225):SUPPORT=POINT_SUB_SKILL(27) /
# ACTIVE=POINT_SKILL(28) / HORSE=POINT_HORSE_SKILL(113)。三个来源分开取,不合并成一个。
func _stat_point_for(page: String) -> int:
if not client.has_method("get_points"):
return 1
var p: Dictionary = client.get_points()
match page:
"SUPPORT": return int(p.get("skill_support", 0))
"HORSE": return int(p.get("skill_horse", 0))
_: return int(p.get("skill_active", 0))
func _player_level() -> int:
if not client.has_method("get_points"):
return 1
return int(client.get_points().get("level", 1))
# __RefreshSkillPlusButton 每槽体(uicharacter.py:937+ CanShowPlusButton:925):
# 技能组未选 -> 全隐藏;辅助页 HIDE_SUPPORT_SKILL_POINT -> 整页隐藏;
# statPoint <= 0 -> 不显示;skillGrade != 0(已过 0 级,走大师书)-> 跳过;
# HORSE 页:GetStatus(LEVEL) >= GetSkillLevelLimit(idx) 时,skillLevel < 20 才显示;
# 其余页:skill.CanLevelUpSkill(idx, level)。
func _can_show_plus(id: int, level: int, grade: int, page: String,
can_use_now: bool, stat_point: int, plv: int) -> bool:
if not can_use_now:
return false
if page == "SUPPORT" and HIDE_SUPPORT_SKILL_POINT:
return false
if stat_point <= 0:
return false
if grade != 0:
return false
if page == "HORSE":
if plv >= table.skill_level_limit(id):
return level < RIDING_SKILL_MAX_LEVEL
return false
return table.can_level_up_skill(id, level)