完善客户端功能并加入40250一致性审计
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@@ -259,9 +259,9 @@ func set_motion_id(motion: int, target_race: int = -1) -> bool:
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# §3.7 CActorInstance::__SetMotion(SSetMotionData{ MAKE_MOTION_KEY(mode, index), fSpeedRatio }):
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# 攻击段动作按武器动作模式目录绑定(NORMAL_ATTACK -> attack(_1).msa,COMBO_ATTACK_N -> combo_0N.msa),
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# 模式目录缺该段时退回 general 的 attack(_1).msa(GENERAL 模式的 COMBO_ATTACK_* 也注册这两份)。
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func play_attack_motion(mode: int, index: int, speed_ratio: float) -> void:
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func play_attack_motion(mode: int, index: int, speed_ratio: float) -> bool:
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if anim == null or motion_dir == "":
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return
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return false
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var mode_dir := motion_dir.get_base_dir().path_join(String(MOTION_MODE_DIRS.get(mode, "general")))
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var names: Array = ["attack", "attack_1"]
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if index > MOTION_NORMAL_ATTACK:
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@@ -270,8 +270,9 @@ func play_attack_motion(mode: int, index: int, speed_ratio: float) -> void:
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if msa == "":
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msa = _pick_msa(motion_dir, ["attack", "attack_1"])
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if msa == "":
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return
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return false
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_bind("attack", msa, false, speed_ratio if speed_ratio > 0.0 else 1.0)
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return true
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# 40250 CInstanceBase::NEW_UseSkill (InstanceBaseBattle.cpp:310)
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# 播放指定技能动作(.msa),依据 grade (0=普, 1=M, 2=G, 3=P) 读取对应阶位动作文件。
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