2V2-e.5c: live smoke on c1, show the map behind the actor
The live run passed its checks, but the screenshot showed wolves floating over a ground that ended at the actor's feet. Native heights were right (every actor meets sample_height); two Metin2World settings written for metre units culled the terrain in this cm-scaled scene: the .msenv depth fog (120-520) and the terrain patch visibility_range_end (3500). The 3D surface now turns the legacy fog off (fog belongs to the recorded D3DRS_FOG* state, off until SetEnvironmentData is ported) and builds one mesh per tile. The render test checks that every actor (draws grouped by world matrix) stands on the map and that the map behind the actor shows texture. mouse.cfg, written by 40250 uitaskbar.py at runtime, is ignored. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Claude Opus 5.5
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@@ -73,3 +73,6 @@ compile_commands.json
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# compare.py render output
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/test/compare-shots/
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/test/compare-report.json
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# Written by 40250 uitaskbar.py (SaveMouseButtonSettings) into the working directory at runtime.
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/project/mouse.cfg
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