fix(combat): 战斗逐项对齐 40250,修复移动 / 技能释放与武器挂点

- 连击类型由 combo_changed 驱动(SetComboSkillFlag,技能 122 等级)
- 命中判定改为 .msa 刀尖 Z 圆柱 vs .msm 防御球(hit_collision.gd 逐行移植)
- _register_hit 改为 map::insert 语义,修正命中上限
- 攻速同时缩放 GetAttackingElapsedTime 与攻击动作速率;按武器动作模式目录绑定攻击段
- 去掉本地连击超时,motion_bound 清命中表 / 连击段号
- __ProcessDataAttackSuccess:InsertDelay 硬直、physics_push.gd 击退 + GetBlendingPosition 同步、
  命中特效、__HitGood / __HitGreate / __HitStone 受击动作链与抖动(ui/hit_reaction.gd)
- ClassicSession::send_use_skill 不再夹带 CG_FLY_TARGETING
- mac 前进 / 后退方向与技能释放修复;武器按职业骨骼挂到手上
- 新增 hit_collision / physics_push / hit_view / net_world_push / weapon_attach 测试;
  gpu_pose_bounds / race_motion_assembly 适配 damage 随机变体
- 文档:CLIENT-GAP.md、CLIENT-GAP-FIX.md §3.5 / §3.7 与 C.5 增量 130

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Ft3kXpNdLbKEfg5uDLfqVF
This commit is contained in:
shenlei
2026-09-12 13:15:28 +09:00
co-authored by Claude Opus 5
parent 96c29d2bb7
commit 1933a5ceda
30 changed files with 2353 additions and 209 deletions
+8
View File
@@ -273,6 +273,10 @@ func setup(m2client: Node, assets_root: String,
# 特效注册表(P5)—— GC_SPECIFIC_EFFECT(.mse 路径) / GC_SPECIAL_EFFECT(内建 id) 在实体上播
fx = EffectRegistry.new()
fx.setup(_assets)
# §3.7 __ProcessDataAttackSuccess:命中特效(m_dwBattleHitEffectID)挂在实体挂载点下播
if net_play:
net_play.fx = fx
net_play.fx_parent = _mount
# 技能(P6)—— K 键技能窗,数字键 1-4 → 快捷栏 0-3 / F1-F4 → 4-7 / Ctrl+数字 = 表情,+ 技能特效表
if assets_root != "":
@@ -280,6 +284,10 @@ func setup(m2client: Node, assets_root: String,
for lang in ["en", "common"]:
if skill_table.load_file(assets_root.path_join("locale/locale/%s/skilldesc.txt" % lang)):
break
# LoadLocaleDataRegisterSkillDesc 之后 RegisterSkillTable(技能射程 TARGET_RANGE)。
for lang in ["en", "common"]:
if skill_table.load_table(assets_root.path_join("locale/locale/%s/skilltable.txt" % lang)):
break
skill_fx = SkillFx.new()
skill_fx.setup(fx, skill_table)
skills = SkillUI.new()