docs: the sword by the actor is the fake server's ground item, not a weapon-attach bug
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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co-authored by
Claude Opus 5.5
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a49942a1a1
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1bda4390d6
@@ -539,3 +539,4 @@
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{"time": "2026-09-24T14:00:00Z", "event": "port_round", "unit": "batch 3-b: EffectLib + EterBase/Utils platform bodies", "ported": ["EffectLib/*.cpp (17 units, 251 functions)"], "adapted": ["EffectLib/Type.h: comment line-splice fix", "EterBase/Utils.cpp (platform): 23 functions, 40250 bodies with POSIX swaps", "ScriptLib/Resource.cpp (platform): mde/mdatr resource types"], "divergent": [], "needs_live": [], "tests": ["port.utils: path/split/argv helpers", "port.login_flow: level_up.mse CreateEffect -> alpha-blended levelup_1 particle draws"]}
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{"time": "2026-09-24T16:00:00Z", "event": "port_round", "unit": "batch 3-c: CMapOutdoor + PythonBackground + minimap", "ported": ["GameLib/{Area,AreaTerrain,DungeonBlock,MapBase,MapManager,MapOutdoor*,MapType,MonsterAreaInfo,Property*,Snow*,Terrain*}.cpp", "PRTerrainLib/{Terrain,TextureSet}.cpp", "UserInterface/PythonBackground(+Module).cpp", "EterLib/ColorTransitionHelper.cpp"], "adapted": ["CMapManager::BeginEnvironment: uintptr_t tag cast", "CTerrainImpl::LoadWaterMap: 32-bit long file layout", "EterBase/FileDir, TempFile (platform)", "MapOutdoorCharacterShadow texture create/release (platform file)"], "divergent": ["HTP/STP terrain render + RenderWater no-op (Godot draws terrain)", "BeginRenderCharacterShadowToTexture returns false"], "n_a": ["GameLib/AreaLoaderThread.cpp (dead in 40250)"], "needs_live": [], "tests": ["port.login_flow: IsMapOutdoor, miniMap atlas loaded, GetCurrentMapName", "python_game_render_test: minimap tiles through filter mask (9)", "port.login_live 192.168.21.203 passes", "ctest 19/19", "port_map check 0 errors"], "todo": ["weapon attach draws on the ground (since P3-b)", "default route switch"]}
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{"time": "2026-09-24T17:00:00Z", "event": "route_switch", "unit": "client_main default route -> port", "detail": "MT_PORT_PATH unset/port runs python_ui_surface + python_3d_surface (40250 system.py); MT_PORT_PATH=legacy runs AppFlow; smoke/playable test modes stay legacy; unset falls back to legacy when Metin2PythonHost or the 40250 pack is missing", "tests": ["client_main.tscn instantiated per route: default/port -> PythonUISurface+Python3DSurface with UI commands, legacy -> AppFlow+NetTrace"]}
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{"time": "2026-09-24T18:00:00Z", "event": "correction", "unit": "batch 3-c todo", "detail": "The sword next to the actor in python_game_render_test is the fake server ground item (GC_ITEM_GROUND_ADD vnum 19, P3-b), not a weapon-attach bug; the fake character has no weapon, AttachWeapon is never called. Todo withdrawn."}
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