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@@ -5,9 +5,11 @@ extends SceneTree
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const MobView = preload("res://ui/mob_view.gd")
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const Audio = preload("res://audio.gd")
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const MsaMotion = preload("res://ui/msa_motion.gd")
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var _fail := 0
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var _resolution_done := false
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var _move_speed_done := false
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func _ck(c: bool, m: String) -> void:
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if not c:
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_fail += 1
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@@ -26,6 +28,7 @@ class FakeAnim:
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extends Node
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var anim_path := ""
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var loop := false
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var time_scale := 1.0
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# 纯解析:不需要扩展和资产。旧客户端 CRaceData::GetMotionKey 找不到动作时
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# SetLoopMotion/InterceptMotion 直接返回、保留当前动作;不能静默换成 WAIT。
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@@ -57,8 +60,49 @@ func _check_motion_resolution() -> void:
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mv.free()
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_resolution_done = true
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# CActorInstance::Move:走 / 跑按 m_fMovSpd = movSpd/100 播放;根运动速度
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# = |.msa Accumulation| / MotionDuration(wolf 03.msa:255.45 / 0.6 = 425.75 cm/s)。
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func _write_msa(path: String, duration: float, ay: float) -> void:
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var f := FileAccess.open(path, FileAccess.WRITE)
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f.store_string("ScriptType MotionData\n\nMotionFileName \"x.gr2\"\n" +
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"MotionDuration %f\nAccumulation 0.00\t%.2f\t0.00\n" % [duration, ay])
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f.close()
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func _check_move_speed() -> void:
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var walk_p := "user://__mob_view_test_walk.msa"
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var run_p := "user://__mob_view_test_run.msa"
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_write_msa(walk_p, 0.866667, -75.81)
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_write_msa(run_p, 0.6, -255.45)
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_ck(absf(MsaMotion.move_speed(run_p) - 425.75) < 0.01, "run msa 速度 425.75(%f)" % MsaMotion.move_speed(run_p))
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_ck(absf(MsaMotion.move_speed(walk_p) - 87.47) < 0.01, "walk msa 速度 87.47(%f)" % MsaMotion.move_speed(walk_p))
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_ck(MsaMotion.move_speed("user://__no_such.msa") == 0.0, "缺文件 -> 0")
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var mv: Node3D = MobView.new()
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mv._dir = "res://__no_such_mob_dir__"
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mv._motions = {"WAIT": "wait.msa", "WALK": walk_p, "RUN": run_p}
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var sp: Vector2 = mv.get_move_motion_speeds()
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_ck(absf(sp.x - 87.47) < 0.01 and absf(sp.y - 425.75) < 0.01, "get_move_motion_speeds(%s)" % sp)
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var anim := FakeAnim.new()
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mv.anim = anim
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mv.set_move_speed(200)
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mv.set_anim_state("wait")
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_ck(anim.time_scale == 1.0, "wait 不受移动速度影响")
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mv.set_anim_state("run")
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_ck(anim.anim_path == run_p and anim.time_scale == 2.0, "run 按 movSpd/100 播放(%f)" % anim.time_scale)
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mv.set_move_speed(150)
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_ck(anim.time_scale == 1.5, "跑动中改速立即生效(%f)" % anim.time_scale)
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mv.set_move_speed(1200)
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_ck(anim.time_scale == 1.0, ">1100 保持原速(%f)" % anim.time_scale)
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mv.anim = null
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anim.free()
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mv.free()
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DirAccess.remove_absolute(ProjectSettings.globalize_path(walk_p))
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DirAccess.remove_absolute(ProjectSettings.globalize_path(run_p))
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_move_speed_done = true
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func _run() -> void:
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_check_motion_resolution()
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_check_move_speed()
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_ck(_move_speed_done, "移动速度断言全部执行")
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# 脚本运行时错误只会中止函数、不计失败;用哨兵保证整段断言都执行过。
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_ck(_resolution_done, "动作解析断言全部执行")
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if not ClassDB.class_exists("Metin2Model") or not ClassDB.class_exists("Metin2Proto"):
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