2V2-e.2: Godot consumer of the 3D draw commands, offline screenshot
python_3d_surface.gd turns RenderGame's recorded draws into meshes under a camera read back from SetPerspective; textures come from the 40250 packs. GetFarClip and the CMapManager ctor ported verbatim. Until the environment is ported, lit draws with no light/ambient are shown unshaded (stand-in). script/python_game_render_test.sh runs system.py login -> select -> game against port_fake_login_server (or --live via MT_LIVE_*) and screenshots. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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co-authored by
Claude Opus 5.5
parent
5bfa13c5cc
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1fe8a4b643
@@ -76,6 +76,9 @@ auto CPythonBackground::GetWarpMapName() -> const char *
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CPythonBackground::CPythonBackground()
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{
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MT_PLATFORM_STUB();
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// PORT: the one member the stand-in's ported GetFarClip reads (PythonBackground.cpp:210); the
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// view distance sets and Initialize() come with the unit.
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m_eViewDistanceNum=0;
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}
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CPythonBackground::~CPythonBackground()
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@@ -95,10 +98,20 @@ auto CPythonBackground::GetPickingPointWithRayOnlyTerrain(const CRay &, D3DXVECT
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return mt_platform_stub_return<bool>();
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}
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auto CPythonBackground::GetFarClip() -> float
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// 40250 PythonBackground.cpp:173 (CPythonApplication::RenderGame's SetPerspective); m_pkMap stays null
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// until the map is ported, so this is the 50000 far clip.
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float CPythonBackground::GetFarClip()
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{
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MT_PLATFORM_STUB();
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return mt_platform_stub_return<float>();
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if (!m_pkMap)
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return 50000.0f;
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if (m_ViewDistanceSet[m_eViewDistanceNum].m_fFarClip==0.0f)
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{
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TraceError("CPythonBackground::GetFarClip m_eViewDistanceNum=%d", m_eViewDistanceNum);
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m_ViewDistanceSet[m_eViewDistanceNum].m_fFarClip=25600.0f;
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}
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return m_ViewDistanceSet[m_eViewDistanceNum].m_fFarClip;
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}
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auto CPythonBackground::Render() -> void
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