feat: complete native client rendering parity updates
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@@ -4049,11 +4049,11 @@
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"project/gamescene_test.gd",
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"project/netbridge_test.gd"
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],
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"last_test_result": "PARTIAL: msenv/skybox/weather tests, xmas_snow native command, GameScene map filtering and M2Client signal pass; SnowEnvironment pool, DayMode, filter/lens flare/wind and linear fog remain open"
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"last_test_result": "PARTIAL: native fake-server 1024x768/24-mob render built and ran 90 frames; terrain and R5G6B5 character shadow target produced scene draws and 204 nonwhite shadow pixels. Same-scene Windows color parity, SnowEnvironment blur, DayMode, filter/lens flare/wind and fog timing remain open."
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},
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"remaining": [
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"实现或明确 screen filter、lens flare 和 SpeedTree/树木风更新,不以 metadata 代替运行时效果",
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"修正/验证 40250 线性 fog near/far/color 与 HTP/STP/terrain 的参数和时序",
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"原生 HTP 已恢复近/中/远景分段、LOD、splat 上限及远景雾色;继续用 Windows 同场景截图核对颜色、STP 和 fog 时序",
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"补齐 DayMode/PRESERVE_DayMode 正式环境切换;WeatherDayNightSystem 的自动地图预设继续隔离,不能替代服务器 xmas_snow 命令",
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"对天空 transition、云 plane、SnowEnvironment 池和真实渲染顺序增加参数/screenshot oracle",
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"增加重复加载、快速切图、暂停恢复、资源缺失和环境/粒子清理测试",
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