feat: complete native client rendering parity updates

This commit is contained in:
shen
2026-09-27 19:44:41 -07:00
parent 9a9dc6d224
commit 25dd65f2ce
99 changed files with 21121 additions and 921 deletions
+2 -2
View File
@@ -4049,11 +4049,11 @@
"project/gamescene_test.gd",
"project/netbridge_test.gd"
],
"last_test_result": "PARTIAL: msenv/skybox/weather tests, xmas_snow native command, GameScene map filtering and M2Client signal pass; SnowEnvironment pool, DayMode, filter/lens flare/wind and linear fog remain open"
"last_test_result": "PARTIAL: native fake-server 1024x768/24-mob render built and ran 90 frames; terrain and R5G6B5 character shadow target produced scene draws and 204 nonwhite shadow pixels. Same-scene Windows color parity, SnowEnvironment blur, DayMode, filter/lens flare/wind and fog timing remain open."
},
"remaining": [
"实现或明确 screen filter、lens flare 和 SpeedTree/树木风更新,不以 metadata 代替运行时效果",
"修正/验证 40250 线性 fog near/far/color 与 HTP/STP/terrain 的参数和时序",
"原生 HTP 已恢复近/中/远景分段、LOD、splat 上限及远景雾色;继续用 Windows 同场景截图核对颜色、STP 和 fog 时序",
"补齐 DayMode/PRESERVE_DayMode 正式环境切换;WeatherDayNightSystem 的自动地图预设继续隔离,不能替代服务器 xmas_snow 命令",
"对天空 transition、云 plane、SnowEnvironment 池和真实渲染顺序增加参数/screenshot oracle",
"增加重复加载、快速切图、暂停恢复、资源缺失和环境/粒子清理测试",